* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
18 lines
444 B
C#
18 lines
444 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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namespace Content.Shared.Physics.Pull
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{
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public class PullMessage : ComponentMessage
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{
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public readonly IPhysicsComponent Puller;
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public readonly IPhysicsComponent Pulled;
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protected PullMessage(IPhysicsComponent puller, IPhysicsComponent pulled)
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{
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Puller = puller;
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Pulled = pulled;
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}
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}
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}
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