Files
tbd-station-14/Content.Shared/Chat/ChatMaxMsgLengthMessage.cs
DrSmugleaf 74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00

37 lines
1.1 KiB
C#

using Lidgren.Network;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Network;
namespace Content.Shared.Chat
{
/// <summary>
/// This message is sent by the server to let clients know what is the chat's character limit for this server.
/// It is first sent by the client as a request
/// </summary>
public sealed class ChatMaxMsgLengthMessage : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(ChatMaxMsgLengthMessage);
public ChatMaxMsgLengthMessage(INetChannel channel) : base(NAME, GROUP) { }
#endregion
/// <summary>
/// The max length a player-sent message can get
/// </summary>
public int MaxMessageLength { get; set; }
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
MaxMessageLength = buffer.ReadInt32();
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(MaxMessageLength);
}
}
}