* Add IResettingEntitySystem for entity systems that do resetting cleanup * You got a license for that submodule update?
123 lines
5.1 KiB
C#
123 lines
5.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Utility;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.GameTicking.SharedGameTicker;
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namespace Content.Client.UserInterface
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{
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public sealed class RoundEndSummaryWindow : SS14Window
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{
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private VBoxContainer RoundEndSummaryTab { get; }
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private VBoxContainer PlayerManifestoTab { get; }
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private TabContainer RoundEndWindowTabs { get; }
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protected override Vector2? CustomSize => (520, 580);
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public RoundEndSummaryWindow(string gm, string roundEnd, TimeSpan roundTimeSpan, List<RoundEndPlayerInfo> info)
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{
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Title = Loc.GetString("Round End Summary");
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//Round End Window is split into two tabs, one about the round stats
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//and the other is a list of RoundEndPlayerInfo for each player.
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//This tab would be a good place for things like: "x many people died.",
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//"clown slipped the crew x times.", "x shots were fired this round.", etc.
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//Also good for serious info.
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RoundEndSummaryTab = new VBoxContainer()
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{
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Name = Loc.GetString("Round Information")
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};
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//Tab for listing unique info per player.
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PlayerManifestoTab = new VBoxContainer()
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{
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Name = Loc.GetString("Player Manifesto")
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};
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RoundEndWindowTabs = new TabContainer();
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RoundEndWindowTabs.AddChild(RoundEndSummaryTab);
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RoundEndWindowTabs.AddChild(PlayerManifestoTab);
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Contents.AddChild(RoundEndWindowTabs);
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//Gamemode Name
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var gamemodeLabel = new RichTextLabel();
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gamemodeLabel.SetMarkup(Loc.GetString("Round of [color=white]{0}[/color] has ended.", gm));
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RoundEndSummaryTab.AddChild(gamemodeLabel);
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//Round end text
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if (!string.IsNullOrEmpty(roundEnd))
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{
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var roundEndLabel = new RichTextLabel();
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roundEndLabel.SetMarkup(Loc.GetString(roundEnd));
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RoundEndSummaryTab.AddChild(roundEndLabel);
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}
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//Duration
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var roundTimeLabel = new RichTextLabel();
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roundTimeLabel.SetMarkup(Loc.GetString("It lasted for [color=yellow]{0} hours, {1} minutes, and {2} seconds.",
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roundTimeSpan.Hours,roundTimeSpan.Minutes,roundTimeSpan.Seconds));
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RoundEndSummaryTab.AddChild(roundTimeLabel);
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//Initialize what will be the list of players display.
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var scrollContainer = new ScrollContainer();
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scrollContainer.SizeFlagsVertical = SizeFlags.FillExpand;
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var innerScrollContainer = new VBoxContainer();
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//Put observers at the bottom of the list. Put antags on top.
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var manifestSortedList = info.OrderBy(p => p.Observer).ThenBy(p => !p.Antag);
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//Create labels for each player info.
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foreach (var playerInfo in manifestSortedList)
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{
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var playerInfoText = new RichTextLabel()
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{
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SizeFlagsVertical = SizeFlags.Fill,
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};
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if (playerInfo.Observer)
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{
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playerInfoText.SetMarkup(
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Loc.GetString("[color=gray]{0}[/color] was [color=lightblue]{1}[/color], an observer.",
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playerInfo.PlayerOOCName, playerInfo.PlayerICName));
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}
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else
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{
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//TODO: On Hover display a popup detailing more play info.
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//For example: their antag goals and if they completed them sucessfully.
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var icNameColor = playerInfo.Antag ? "red" : "white";
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playerInfoText.SetMarkup(
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Loc.GetString("[color=gray]{0}[/color] was [color={1}]{2}[/color] playing role of [color=orange]{3}[/color].",
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playerInfo.PlayerOOCName, icNameColor, playerInfo.PlayerICName, Loc.GetString(playerInfo.Role)));
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}
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innerScrollContainer.AddChild(playerInfoText);
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}
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scrollContainer.AddChild(innerScrollContainer);
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//Attach the entire ScrollContainer that holds all the playerinfo.
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PlayerManifestoTab.AddChild(scrollContainer);
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// TODO: 1240 Overlap, remove once it's fixed. Temp Hack to make the lines not overlap
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PlayerManifestoTab.OnVisibilityChanged += PlayerManifestoTab_OnVisibilityChanged;
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//Finally, display the window.
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OpenCentered();
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MoveToFront();
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}
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private void PlayerManifestoTab_OnVisibilityChanged(Control obj)
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{
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if (obj.Visible)
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{
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// For some reason the lines get not properly drawn with the right height
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// so we just force a update
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ForceRunLayoutUpdate();
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}
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}
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}
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}
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