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tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IThrowCollide.cs

73 lines
2.2 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
public interface IThrowCollide
{
void HitBy(ThrowCollideEventArgs eventArgs) {}
void DoHit(ThrowCollideEventArgs eventArgs) {}
}
public class ThrowCollideEventArgs : EventArgs
{
/// <summary>
/// The entity that threw <see cref="Thrown"/> and hit <see cref="Target"/>.
/// </summary>
public IEntity User { get; }
/// <summary>
/// The entity thrown by <see cref="User"/> that hit <see cref="Target"/>
/// </summary>
public IEntity Thrown { get; }
/// <summary>
/// The entity hit with <see cref="Thrown"/> by <see cref="User"/>
/// </summary>
public IEntity Target { get; }
public EntityCoordinates Location { get; }
public ThrowCollideEventArgs(IEntity user, IEntity thrown, IEntity target, EntityCoordinates location)
{
User = user;
Thrown = thrown;
Target = target;
Location = location;
}
}
public class ThrowCollideMessage : EntitySystemMessage
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// The entity that threw <see cref="Thrown"/>.
/// </summary>
public IEntity User { get; }
/// <summary>
/// The entity thrown by <see cref="User"/> that hit <see cref="Target"/>
/// </summary>
public IEntity Thrown { get; }
/// <summary>
/// The entity hit with <see cref="Thrown"/> by <see cref="User"/>
/// </summary>
public IEntity Target { get; }
public EntityCoordinates Location { get; }
public ThrowCollideMessage(IEntity user, IEntity thrown, IEntity target, EntityCoordinates location)
{
User = user;
Thrown = thrown;
Target = target;
Location = location;
}
}
}