Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IInteractUsing.cs
chairbender 7a3c281f60 Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-12-13 23:28:20 +01:00

77 lines
2.5 KiB
C#

using System;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when their entity is clicked on by a user with an object in their hand
/// who is in range and has unobstructed reach of the target entity (allows inside blockers). This includes
/// clicking on an object in the world as well as clicking on an object in inventory.
/// </summary>
public interface IInteractUsing
{
/// <summary>
/// The interaction priority. Higher numbers get called first.
/// </summary>
/// <value>Priority defaults to 0</value>
int Priority => 0;
/// <summary>
/// Called when using one object on another when user is in range of the target entity.
/// </summary>
Task<bool> InteractUsing(InteractUsingEventArgs eventArgs);
}
public class InteractUsingEventArgs : EventArgs, ITargetedInteractEventArgs
{
public IEntity User { get; set; }
public EntityCoordinates ClickLocation { get; set; }
public IEntity Using { get; set; }
public IEntity Target { get; set; }
}
/// <summary>
/// Raised when being clicked on or "attacked" by a user with an object in their hand
/// </summary>
[PublicAPI]
public class InteractUsingMessage : EntitySystemMessage
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that triggered the attack.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Entity that the User attacked with.
/// </summary>
public IEntity ItemInHand { get; }
/// <summary>
/// Entity that was attacked.
/// </summary>
public IEntity Attacked { get; }
/// <summary>
/// The original location that was clicked by the user.
/// </summary>
public EntityCoordinates ClickLocation { get; }
public InteractUsingMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation)
{
User = user;
ItemInHand = itemInHand;
Attacked = attacked;
ClickLocation = clickLocation;
}
}
}