Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IInteractHand.cs

55 lines
1.6 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when being clicked on by a user with an empty hand
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
/// </summary>
public interface IInteractHand
{
/// <summary>
/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
/// </summary>
bool InteractHand(InteractHandEventArgs eventArgs);
}
public class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
{
public IEntity User { get; set; }
public IEntity Target { get; set; }
}
/// <summary>
/// Raised when being clicked on or "attacked" by a user with an empty hand.
/// </summary>
[PublicAPI]
public class AttackHandMessage : EntitySystemMessage
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that triggered the attack.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Entity that was attacked.
/// </summary>
public IEntity Attacked { get; }
public AttackHandMessage(IEntity user, IEntity attacked)
{
User = user;
Attacked = attacked;
}
}
}