55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using System;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
|
|
namespace Content.Shared.Interfaces.GameObjects.Components
|
|
{
|
|
/// <summary>
|
|
/// This interface gives components behavior when being clicked on by a user with an empty hand
|
|
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
|
|
/// </summary>
|
|
public interface IInteractHand
|
|
{
|
|
/// <summary>
|
|
/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
|
|
/// </summary>
|
|
bool InteractHand(InteractHandEventArgs eventArgs);
|
|
}
|
|
|
|
public class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
|
|
{
|
|
public IEntity User { get; set; }
|
|
public IEntity Target { get; set; }
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Raised when being clicked on or "attacked" by a user with an empty hand.
|
|
/// </summary>
|
|
[PublicAPI]
|
|
public class AttackHandMessage : EntitySystemMessage
|
|
{
|
|
/// <summary>
|
|
/// If this message has already been "handled" by a previous system.
|
|
/// </summary>
|
|
public bool Handled { get; set; }
|
|
|
|
/// <summary>
|
|
/// Entity that triggered the attack.
|
|
/// </summary>
|
|
public IEntity User { get; }
|
|
|
|
/// <summary>
|
|
/// Entity that was attacked.
|
|
/// </summary>
|
|
public IEntity Attacked { get; }
|
|
|
|
public AttackHandMessage(IEntity user, IEntity attacked)
|
|
{
|
|
User = user;
|
|
Attacked = attacked;
|
|
}
|
|
}
|
|
}
|