54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface gives components behavior when they're held on a deselected hand.
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/// </summary>
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public interface IHandDeselected
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{
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void HandDeselected(HandDeselectedEventArgs eventArgs);
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}
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public class HandDeselectedEventArgs : EventArgs
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{
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public HandDeselectedEventArgs(IEntity user)
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{
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User = user;
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}
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public IEntity User { get; }
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}
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/// <summary>
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/// Raised when an entity item in a hand is deselected.
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/// </summary>
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[PublicAPI]
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public class HandDeselectedMessage : EntitySystemMessage
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// Entity that owns the deselected hand.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// The item in question.
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/// </summary>
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public IEntity Item { get; }
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public HandDeselectedMessage(IEntity user, IEntity item)
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{
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User = user;
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Item = item;
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}
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}
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}
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