Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/MovedByPressureComponent.cs
DrSmugleaf eb97168e30 Make godmode able to be disabled and more accessible to the rest of the code (#2560)
* Make Godmode able to be disabled and more accessible

* You got a license for that exclamation mark?

* Move restore logic to the entity system

* Make MovedByPressureComponent able to be disabled

* Add extension that gives you the moved by pressure component

* Fix not disabling moved by pressure
2020-11-22 14:45:15 +11:00

47 lines
1.6 KiB
C#

#nullable enable
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
{
[RegisterComponent]
public class MovedByPressureComponent : Component
{
public override string Name => "MovedByPressure";
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled { get; set; } = true;
[ViewVariables(VVAccess.ReadWrite)]
public float PressureResistance { get; set; } = 1f;
[ViewVariables(VVAccess.ReadWrite)]
public float MoveResist { get; set; } = 100f;
[ViewVariables(VVAccess.ReadWrite)]
public int LastHighPressureMovementAirCycle { get; set; } = 0;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Enabled, "enabled", true);
serializer.DataField(this, x => PressureResistance, "pressureResistance", 1f);
serializer.DataField(this, x => MoveResist, "moveResist", 100f);
}
}
public static class MovedByPressureExtensions
{
public static bool IsMovedByPressure(this IEntity entity)
{
return entity.IsMovedByPressure(out _);
}
public static bool IsMovedByPressure(this IEntity entity, [NotNullWhen(true)] out MovedByPressureComponent? moved)
{
return entity.TryGetComponent(out moved) &&
moved.Enabled;
}
}
}