260 lines
9.4 KiB
C#
260 lines
9.4 KiB
C#
using System.Linq;
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using Content.Client.GameTicking.Managers;
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using Content.Client.HUD.UI;
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using Content.Shared.Roles;
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using Robust.Client.Console;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.Utility;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.LateJoin
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{
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public sealed class LateJoinGui : DefaultWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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public event Action<(EntityUid, string)> SelectedId;
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private readonly Dictionary<EntityUid, Dictionary<string, JobButton>> _jobButtons = new();
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private readonly Dictionary<EntityUid, Dictionary<string, BoxContainer>> _jobCategories = new();
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private readonly List<ScrollContainer> _jobLists = new();
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private readonly Control _base;
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public LateJoinGui()
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{
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MinSize = SetSize = (360, 560);
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IoCManager.InjectDependencies(this);
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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Title = Loc.GetString("late-join-gui-title");
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_base = new BoxContainer()
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{
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Orientation = LayoutOrientation.Vertical,
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VerticalExpand = true,
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Margin = new Thickness(0),
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};
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Contents.AddChild(_base);
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RebuildUI();
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SelectedId += x =>
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{
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var (station, jobId) = x;
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Logger.InfoS("latejoin", $"Late joining as ID: {jobId}");
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_consoleHost.ExecuteCommand($"joingame {CommandParsing.Escape(jobId)} {station}");
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Close();
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};
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gameTicker.LobbyJobsAvailableUpdated += JobsAvailableUpdated;
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}
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private void RebuildUI()
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{
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_base.RemoveAllChildren();
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_jobLists.Clear();
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_jobButtons.Clear();
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_jobCategories.Clear();
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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foreach (var (id, name) in gameTicker.StationNames)
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{
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var jobList = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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var collapseButton = new ContainerButton()
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{
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HorizontalAlignment = HAlignment.Right,
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ToggleMode = true,
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Children =
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{
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new TextureRect
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{
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StyleClasses = { OptionButton.StyleClassOptionTriangle },
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Margin = new Thickness(8, 0),
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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}
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}
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};
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_base.AddChild(new StripeBack()
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{
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Children = {
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new PanelContainer()
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{
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Children =
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{
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new Label()
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{
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StyleClasses = { "LabelBig" },
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Text = name,
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Align = Label.AlignMode.Center,
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},
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collapseButton
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}
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}
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}
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});
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var jobListScroll = new ScrollContainer()
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{
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VerticalExpand = true,
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Children = {jobList},
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Visible = false,
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};
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if (_jobLists.Count == 0)
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jobListScroll.Visible = true;
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_jobLists.Add(jobListScroll);
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_base.AddChild(jobListScroll);
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collapseButton.OnToggled += _ =>
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{
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foreach (var section in _jobLists)
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{
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section.Visible = false;
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}
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jobListScroll.Visible = true;
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};
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var firstCategory = true;
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foreach (var job in gameTicker.JobsAvailable[id].OrderBy(x => x.Key))
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{
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var prototype = _prototypeManager.Index<JobPrototype>(job.Key);
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foreach (var department in prototype.Departments)
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{
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if (!_jobCategories.TryGetValue(id, out var _))
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_jobCategories[id] = new Dictionary<string, BoxContainer>();
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if (!_jobButtons.TryGetValue(id, out var _))
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_jobButtons[id] = new Dictionary<string, JobButton>();
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if (!_jobCategories[id].TryGetValue(department, out var category))
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{
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category = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Name = department,
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ToolTip = Loc.GetString("late-join-gui-jobs-amount-in-department-tooltip",
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("departmentName", department))
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};
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if (firstCategory)
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{
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firstCategory = false;
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}
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else
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{
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category.AddChild(new Control
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{
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MinSize = new Vector2(0, 23),
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});
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}
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category.AddChild(new PanelContainer
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{
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Children =
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{
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new Label
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{
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StyleClasses = { "LabelBig" },
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Text = Loc.GetString("late-join-gui-department-jobs-label", ("departmentName", department))
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}
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}
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});
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_jobCategories[id][department] = category;
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jobList.AddChild(category);
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}
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var jobButton = new JobButton(prototype.ID, job.Value);
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var jobSelector = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true
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};
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var icon = new TextureRect
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{
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TextureScale = (2, 2),
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Stretch = TextureRect.StretchMode.KeepCentered
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};
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if (prototype.Icon != null)
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{
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var specifier = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Interface/Misc/job_icons.rsi"), prototype.Icon);
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icon.Texture = specifier.Frame0();
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}
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jobSelector.AddChild(icon);
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var jobLabel = new Label
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{
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Text = job.Value != null ?
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Loc.GetString("late-join-gui-job-slot-capped", ("jobName", prototype.Name), ("amount", job.Value)) :
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Loc.GetString("late-join-gui-job-slot-uncapped", ("jobName", prototype.Name))
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};
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jobSelector.AddChild(jobLabel);
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jobButton.AddChild(jobSelector);
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category.AddChild(jobButton);
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jobButton.OnPressed += _ =>
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{
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SelectedId?.Invoke((id, jobButton.JobId));
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};
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if (job.Value == 0)
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{
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jobButton.Disabled = true;
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}
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_jobButtons[id][prototype.ID] = jobButton;
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}
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}
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}
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}
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private void JobsAvailableUpdated(IReadOnlyDictionary<EntityUid, Dictionary<string, uint?>> _)
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{
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RebuildUI();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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EntitySystem.Get<ClientGameTicker>().LobbyJobsAvailableUpdated -= JobsAvailableUpdated;
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_jobButtons.Clear();
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_jobCategories.Clear();
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}
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}
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}
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sealed class JobButton : ContainerButton
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{
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public string JobId { get; }
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public uint? Amount { get; }
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public JobButton(string jobId, uint? amount)
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{
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JobId = jobId;
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Amount = amount;
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AddStyleClass(StyleClassButton);
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}
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}
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}
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