Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/MarkerSystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

29 lines
703 B
C#

using Content.Client.GameObjects.Components.Markers;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.EntitySystems
{
public sealed class MarkerSystem : EntitySystem
{
private bool _markersVisible;
public bool MarkersVisible
{
get => _markersVisible;
set
{
_markersVisible = value;
UpdateMarkers();
}
}
private void UpdateMarkers()
{
foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>(true))
{
markerComponent.UpdateVisibility();
}
}
}
}