* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
29 lines
703 B
C#
29 lines
703 B
C#
using Content.Client.GameObjects.Components.Markers;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.EntitySystems
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{
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public sealed class MarkerSystem : EntitySystem
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{
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private bool _markersVisible;
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public bool MarkersVisible
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{
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get => _markersVisible;
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set
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{
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_markersVisible = value;
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UpdateMarkers();
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}
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}
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private void UpdateMarkers()
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{
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foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>(true))
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{
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markerComponent.UpdateVisibility();
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}
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}
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}
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}
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