Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/HealthOverlay/HealthOverlayGui.cs

164 lines
5.0 KiB
C#

#nullable enable
using Content.Client.Utility;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.Client.GameObjects.EntitySystems.HealthOverlay
{
public class HealthOverlayGui : VBoxContainer
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
public HealthOverlayGui(IEntity entity)
{
IoCManager.InjectDependencies(this);
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(this);
SeparationOverride = 0;
CritBar = new HealthOverlayBar
{
Visible = false,
VerticalAlignment = VAlignment.Center,
Color = Color.Red
};
HealthBar = new HealthOverlayBar
{
Visible = false,
VerticalAlignment = VAlignment.Center,
Color = Color.Green
};
AddChild(Panel = new PanelContainer
{
Children =
{
new TextureRect
{
Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/Misc/health_bar.rsi/icon.png"),
TextureScale = Vector2.One * HealthOverlayBar.HealthBarScale,
VerticalAlignment = VAlignment.Center,
},
CritBar,
HealthBar
}
});
Entity = entity;
}
public PanelContainer Panel { get; }
public HealthOverlayBar HealthBar { get; }
public HealthOverlayBar CritBar { get; }
public IEntity Entity { get; }
public void SetVisibility(bool val)
{
Visible = val;
Panel.Visible = val;
}
private void MoreFrameUpdate(FrameEventArgs args)
{
if (Entity.Deleted)
{
return;
}
if (!Entity.TryGetComponent(out IMobStateComponent? mobState) ||
!Entity.TryGetComponent(out IDamageableComponent? damageable))
{
CritBar.Visible = false;
HealthBar.Visible = false;
return;
}
int threshold;
if (mobState.IsAlive())
{
if (!mobState.TryGetEarliestCriticalState(damageable.TotalDamage, out _, out threshold))
{
CritBar.Visible = false;
HealthBar.Visible = false;
return;
}
CritBar.Ratio = 1;
CritBar.Visible = true;
HealthBar.Ratio = 1 - (float) damageable.TotalDamage / threshold;
HealthBar.Visible = true;
}
else if (mobState.IsCritical())
{
HealthBar.Ratio = 0;
HealthBar.Visible = false;
if (!mobState.TryGetPreviousCriticalState(damageable.TotalDamage, out _, out var critThreshold) ||
!mobState.TryGetEarliestDeadState(damageable.TotalDamage, out _, out var deadThreshold))
{
CritBar.Visible = false;
return;
}
CritBar.Visible = true;
CritBar.Ratio = 1 - (float)
(damageable.TotalDamage - critThreshold) /
(deadThreshold - critThreshold);
}
else if (mobState.IsDead())
{
CritBar.Ratio = 0;
CritBar.Visible = false;
HealthBar.Ratio = 0;
HealthBar.Visible = true;
}
else
{
CritBar.Visible = false;
HealthBar.Visible = false;
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
MoreFrameUpdate(args);
if (Entity.Deleted ||
_eyeManager.CurrentMap != Entity.Transform.MapID)
{
Visible = false;
return;
}
Visible = true;
var screenCoordinates = _eyeManager.CoordinatesToScreen(Entity.Transform.Coordinates);
var playerPosition = new ScreenCoordinates(screenCoordinates.X / UIScale, screenCoordinates.Y / UIScale);
LayoutContainer.SetPosition(this, new Vector2(playerPosition.X - Width / 2, playerPosition.Y - Height - 30.0f));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
HealthBar.Dispose();
}
}
}