* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
99 lines
2.0 KiB
C#
99 lines
2.0 KiB
C#
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Mobs.State
|
|
{
|
|
public abstract class BaseMobState : IMobState
|
|
{
|
|
protected abstract DamageState DamageState { get; }
|
|
|
|
public virtual bool IsAlive()
|
|
{
|
|
return DamageState == DamageState.Alive;
|
|
}
|
|
|
|
public virtual bool IsCritical()
|
|
{
|
|
return DamageState == DamageState.Critical;
|
|
}
|
|
|
|
public virtual bool IsDead()
|
|
{
|
|
return DamageState == DamageState.Dead;
|
|
}
|
|
|
|
public virtual bool IsIncapacitated()
|
|
{
|
|
return IsCritical() || IsDead();
|
|
}
|
|
|
|
public virtual void EnterState(IEntity entity) { }
|
|
|
|
public virtual void ExitState(IEntity entity) { }
|
|
|
|
public virtual void UpdateState(IEntity entity, int threshold) { }
|
|
|
|
public virtual void ExposeData(ObjectSerializer serializer) { }
|
|
|
|
public virtual bool CanInteract()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public virtual bool CanMove()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public virtual bool CanUse()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public virtual bool CanThrow()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public virtual bool CanSpeak()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public virtual bool CanDrop()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public virtual bool CanPickup()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public virtual bool CanEmote()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public virtual bool CanAttack()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public virtual bool CanEquip()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public virtual bool CanUnequip()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public virtual bool CanChangeDirection()
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|