* Make component states dependant on the player getting them Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> * Updated submodule to v0.3.7. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Acruid <shatter66@gmail.com>
314 lines
11 KiB
C#
314 lines
11 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components.Chemistry
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{
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/// <summary>
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/// Holds a <see cref="Solution"/> with a limited volume.
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/// </summary>
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public abstract class SharedSolutionContainerComponent : Component, IExamine, ISolutionInteractionsComponent
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{
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public override string Name => "SolutionContainer";
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/// <inheritdoc />
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public sealed override uint? NetID => ContentNetIDs.SOLUTION;
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[ViewVariables]
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public Solution Solution { get; private set; } = new();
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public IReadOnlyList<Solution.ReagentQuantity> ReagentList => Solution.Contents;
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit MaxVolume { get; set; }
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[ViewVariables]
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public ReagentUnit CurrentVolume => Solution.TotalVolume;
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/// <summary>
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/// Volume needed to fill this container.
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/// </summary>
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[ViewVariables]
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public ReagentUnit EmptyVolume => MaxVolume - CurrentVolume;
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[ViewVariables]
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public virtual Color Color => Solution.Color;
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/// <summary>
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/// If reactions will be checked for when adding reagents to the container.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanReact { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public SolutionContainerCaps Capabilities { get; set; }
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public bool CanExamineContents => Capabilities.HasCap(SolutionContainerCaps.CanExamine);
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public bool CanUseWithChemDispenser => Capabilities.HasCap(SolutionContainerCaps.FitsInDispenser);
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public bool CanInject => Capabilities.HasCap(SolutionContainerCaps.Injectable) || CanRefill;
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public bool CanDraw => Capabilities.HasCap(SolutionContainerCaps.Drawable) || CanDrain;
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public bool CanRefill => Capabilities.HasCap(SolutionContainerCaps.Refillable);
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public bool CanDrain => Capabilities.HasCap(SolutionContainerCaps.Drainable);
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.CanReact, "canReact", true);
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serializer.DataField(this, x => x.MaxVolume, "maxVol", ReagentUnit.New(0));
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serializer.DataField(this, x => x.Solution, "contents", new Solution());
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serializer.DataField(this, x => x.Capabilities, "caps", SolutionContainerCaps.None);
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}
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public void RemoveAllSolution()
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{
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if (CurrentVolume == 0)
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return;
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Solution.RemoveAllSolution();
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ChemicalsRemoved();
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}
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/// <summary>
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/// Adds reagent of an Id to the container.
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/// </summary>
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/// <param name="reagentId">The Id of the reagent to add.</param>
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/// <param name="quantity">The amount of reagent to add.</param>
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/// <param name="acceptedQuantity">The amount of reagent sucesfully added.</param>
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/// <returns>If all the reagent could be added.</returns>
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public bool TryAddReagent(string reagentId, ReagentUnit quantity, out ReagentUnit acceptedQuantity)
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{
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acceptedQuantity = EmptyVolume > quantity ? quantity : EmptyVolume;
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Solution.AddReagent(reagentId, acceptedQuantity);
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if (acceptedQuantity > 0)
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ChemicalsAdded();
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return acceptedQuantity == quantity;
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}
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/// <summary>
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/// Removes reagent of an Id to the container.
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/// </summary>
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/// <param name="reagentId">The Id of the reagent to remove.</param>
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/// <param name="quantity">The amount of reagent to remove.</param>
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/// <returns>If the reagent to remove was found in the container.</returns>
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public bool TryRemoveReagent(string reagentId, ReagentUnit quantity)
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{
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if (!Solution.ContainsReagent(reagentId))
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return false;
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Solution.RemoveReagent(reagentId, quantity);
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ChemicalsRemoved();
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return true;
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}
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/// <summary>
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/// Removes part of the solution in the container.
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/// </summary>
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/// <param name="quantity">the volume of solution to remove.</param>
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/// <returns>The solution that was removed.</returns>
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public Solution SplitSolution(ReagentUnit quantity)
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{
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var splitSol = Solution.SplitSolution(quantity);
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ChemicalsRemoved();
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return splitSol;
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}
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/// <summary>
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/// Checks if a solution can fit into the container.
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/// </summary>
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/// <param name="solution">The solution that is trying to be added.</param>
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/// <returns>If the solution can be fully added.</returns>
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public bool CanAddSolution(Solution solution)
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{
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return solution.TotalVolume <= EmptyVolume;
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}
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/// <summary>
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/// Adds a solution to the container, if it can fully fit.
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/// </summary>
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/// <param name="solution">The solution to try to add.</param>
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/// <returns>If the solution could be added.</returns>
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public bool TryAddSolution(Solution solution)
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{
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if (!CanAddSolution(solution))
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return false;
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Solution.AddSolution(solution);
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ChemicalsAdded();
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return true;
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}
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private void ChemicalsAdded()
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{
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ProcessReactions();
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SolutionChanged();
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UpdateAppearance();
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Dirty();
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}
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private void ChemicalsRemoved()
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{
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SolutionChanged();
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UpdateAppearance();
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Dirty();
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}
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private void SolutionChanged()
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{
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EntitySystem.Get<ChemistrySystem>().HandleSolutionChange(Owner);
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}
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private void ProcessReactions()
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{
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if (!CanReact)
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return;
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EntitySystem.Get<SharedChemicalReactionSystem>()
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.FullyReactSolution(Solution, Owner, MaxVolume);
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}
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!CanExamineContents)
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return;
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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if (ReagentList.Count == 0)
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{
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message.AddText(Loc.GetString("Contains no chemicals."));
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return;
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}
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var primaryReagent = Solution.GetPrimaryReagentId();
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if (!prototypeManager.TryIndex(primaryReagent, out ReagentPrototype proto))
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{
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Logger.Error($"{nameof(SharedSolutionContainerComponent)} could not find the prototype associated with {primaryReagent}.");
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return;
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}
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var colorHex = Color.ToHexNoAlpha(); //TODO: If the chem has a dark color, the examine text becomes black on a black background, which is unreadable.
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var messageString = "It contains a [color={0}]{1}[/color] " + (ReagentList.Count == 1 ? "chemical." : "mixture of chemicals.");
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message.AddMarkup(Loc.GetString(messageString, colorHex, Loc.GetString(proto.PhysicalDescription)));
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}
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ReagentUnit ISolutionInteractionsComponent.RefillSpaceAvailable => EmptyVolume;
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ReagentUnit ISolutionInteractionsComponent.InjectSpaceAvailable => EmptyVolume;
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ReagentUnit ISolutionInteractionsComponent.DrawAvailable => CurrentVolume;
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ReagentUnit ISolutionInteractionsComponent.DrainAvailable => CurrentVolume;
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void ISolutionInteractionsComponent.Refill(Solution solution)
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{
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if (!CanRefill)
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return;
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TryAddSolution(solution);
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}
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void ISolutionInteractionsComponent.Inject(Solution solution)
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{
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if (!CanInject)
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return;
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TryAddSolution(solution);
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}
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Solution ISolutionInteractionsComponent.Draw(ReagentUnit amount)
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{
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if (!CanDraw)
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return new Solution();
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return SplitSolution(amount);
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}
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Solution ISolutionInteractionsComponent.Drain(ReagentUnit amount)
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{
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if (!CanDrain)
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return new Solution();
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return SplitSolution(amount);
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}
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private void UpdateAppearance()
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{
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if (Owner.Deleted || !Owner.TryGetComponent<SharedAppearanceComponent>(out var appearance))
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return;
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appearance.SetData(SolutionContainerVisuals.VisualState, GetVisualState());
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}
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private SolutionContainerVisualState GetVisualState()
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{
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var filledVolumeFraction = CurrentVolume.Float() / MaxVolume.Float();
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return new SolutionContainerVisualState(Color, filledVolumeFraction);
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new SolutionContainerComponentState(Solution);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState is not SolutionContainerComponentState containerState)
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return;
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Solution = containerState.Solution;
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}
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}
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[Serializable, NetSerializable]
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public enum SolutionContainerVisuals : byte
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{
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VisualState
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}
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[Serializable, NetSerializable]
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public class SolutionContainerVisualState
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{
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public readonly Color Color;
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/// <summary>
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/// Represents how full the container is, as a fraction equivalent to <see cref="FilledVolumeFraction"/>/<see cref="byte.MaxValue"/>.
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/// </summary>
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public readonly byte FilledVolumeFraction;
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/// <param name="filledVolumeFraction">The fraction of the container's volume that is filled.</param>
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public SolutionContainerVisualState(Color color, float filledVolumeFraction)
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{
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Color = color;
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FilledVolumeFraction = (byte) (byte.MaxValue * filledVolumeFraction);
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}
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}
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[Serializable, NetSerializable]
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public class SolutionContainerComponentState : ComponentState
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{
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public readonly Solution Solution;
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public SolutionContainerComponentState(Solution solution) : base(ContentNetIDs.SOLUTION)
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{
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Solution = solution;
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}
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}
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}
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