Files
tbd-station-14/Content.Shared/GameObjects/Components/Chemistry/SharedSolutionContainerComponent.cs
DrSmugleaf 1477cd4d0a Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00

314 lines
11 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Chemistry
{
/// <summary>
/// Holds a <see cref="Solution"/> with a limited volume.
/// </summary>
public abstract class SharedSolutionContainerComponent : Component, IExamine, ISolutionInteractionsComponent
{
public override string Name => "SolutionContainer";
/// <inheritdoc />
public sealed override uint? NetID => ContentNetIDs.SOLUTION;
[ViewVariables]
public Solution Solution { get; private set; } = new();
public IReadOnlyList<Solution.ReagentQuantity> ReagentList => Solution.Contents;
[ViewVariables(VVAccess.ReadWrite)]
public ReagentUnit MaxVolume { get; set; }
[ViewVariables]
public ReagentUnit CurrentVolume => Solution.TotalVolume;
/// <summary>
/// Volume needed to fill this container.
/// </summary>
[ViewVariables]
public ReagentUnit EmptyVolume => MaxVolume - CurrentVolume;
[ViewVariables]
public virtual Color Color => Solution.Color;
/// <summary>
/// If reactions will be checked for when adding reagents to the container.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool CanReact { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public SolutionContainerCaps Capabilities { get; set; }
public bool CanExamineContents => Capabilities.HasCap(SolutionContainerCaps.CanExamine);
public bool CanUseWithChemDispenser => Capabilities.HasCap(SolutionContainerCaps.FitsInDispenser);
public bool CanInject => Capabilities.HasCap(SolutionContainerCaps.Injectable) || CanRefill;
public bool CanDraw => Capabilities.HasCap(SolutionContainerCaps.Drawable) || CanDrain;
public bool CanRefill => Capabilities.HasCap(SolutionContainerCaps.Refillable);
public bool CanDrain => Capabilities.HasCap(SolutionContainerCaps.Drainable);
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.CanReact, "canReact", true);
serializer.DataField(this, x => x.MaxVolume, "maxVol", ReagentUnit.New(0));
serializer.DataField(this, x => x.Solution, "contents", new Solution());
serializer.DataField(this, x => x.Capabilities, "caps", SolutionContainerCaps.None);
}
public void RemoveAllSolution()
{
if (CurrentVolume == 0)
return;
Solution.RemoveAllSolution();
ChemicalsRemoved();
}
/// <summary>
/// Adds reagent of an Id to the container.
/// </summary>
/// <param name="reagentId">The Id of the reagent to add.</param>
/// <param name="quantity">The amount of reagent to add.</param>
/// <param name="acceptedQuantity">The amount of reagent sucesfully added.</param>
/// <returns>If all the reagent could be added.</returns>
public bool TryAddReagent(string reagentId, ReagentUnit quantity, out ReagentUnit acceptedQuantity)
{
acceptedQuantity = EmptyVolume > quantity ? quantity : EmptyVolume;
Solution.AddReagent(reagentId, acceptedQuantity);
if (acceptedQuantity > 0)
ChemicalsAdded();
return acceptedQuantity == quantity;
}
/// <summary>
/// Removes reagent of an Id to the container.
/// </summary>
/// <param name="reagentId">The Id of the reagent to remove.</param>
/// <param name="quantity">The amount of reagent to remove.</param>
/// <returns>If the reagent to remove was found in the container.</returns>
public bool TryRemoveReagent(string reagentId, ReagentUnit quantity)
{
if (!Solution.ContainsReagent(reagentId))
return false;
Solution.RemoveReagent(reagentId, quantity);
ChemicalsRemoved();
return true;
}
/// <summary>
/// Removes part of the solution in the container.
/// </summary>
/// <param name="quantity">the volume of solution to remove.</param>
/// <returns>The solution that was removed.</returns>
public Solution SplitSolution(ReagentUnit quantity)
{
var splitSol = Solution.SplitSolution(quantity);
ChemicalsRemoved();
return splitSol;
}
/// <summary>
/// Checks if a solution can fit into the container.
/// </summary>
/// <param name="solution">The solution that is trying to be added.</param>
/// <returns>If the solution can be fully added.</returns>
public bool CanAddSolution(Solution solution)
{
return solution.TotalVolume <= EmptyVolume;
}
/// <summary>
/// Adds a solution to the container, if it can fully fit.
/// </summary>
/// <param name="solution">The solution to try to add.</param>
/// <returns>If the solution could be added.</returns>
public bool TryAddSolution(Solution solution)
{
if (!CanAddSolution(solution))
return false;
Solution.AddSolution(solution);
ChemicalsAdded();
return true;
}
private void ChemicalsAdded()
{
ProcessReactions();
SolutionChanged();
UpdateAppearance();
Dirty();
}
private void ChemicalsRemoved()
{
SolutionChanged();
UpdateAppearance();
Dirty();
}
private void SolutionChanged()
{
EntitySystem.Get<ChemistrySystem>().HandleSolutionChange(Owner);
}
private void ProcessReactions()
{
if (!CanReact)
return;
EntitySystem.Get<SharedChemicalReactionSystem>()
.FullyReactSolution(Solution, Owner, MaxVolume);
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (!CanExamineContents)
return;
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
if (ReagentList.Count == 0)
{
message.AddText(Loc.GetString("Contains no chemicals."));
return;
}
var primaryReagent = Solution.GetPrimaryReagentId();
if (!prototypeManager.TryIndex(primaryReagent, out ReagentPrototype proto))
{
Logger.Error($"{nameof(SharedSolutionContainerComponent)} could not find the prototype associated with {primaryReagent}.");
return;
}
var colorHex = Color.ToHexNoAlpha(); //TODO: If the chem has a dark color, the examine text becomes black on a black background, which is unreadable.
var messageString = "It contains a [color={0}]{1}[/color] " + (ReagentList.Count == 1 ? "chemical." : "mixture of chemicals.");
message.AddMarkup(Loc.GetString(messageString, colorHex, Loc.GetString(proto.PhysicalDescription)));
}
ReagentUnit ISolutionInteractionsComponent.RefillSpaceAvailable => EmptyVolume;
ReagentUnit ISolutionInteractionsComponent.InjectSpaceAvailable => EmptyVolume;
ReagentUnit ISolutionInteractionsComponent.DrawAvailable => CurrentVolume;
ReagentUnit ISolutionInteractionsComponent.DrainAvailable => CurrentVolume;
void ISolutionInteractionsComponent.Refill(Solution solution)
{
if (!CanRefill)
return;
TryAddSolution(solution);
}
void ISolutionInteractionsComponent.Inject(Solution solution)
{
if (!CanInject)
return;
TryAddSolution(solution);
}
Solution ISolutionInteractionsComponent.Draw(ReagentUnit amount)
{
if (!CanDraw)
return new Solution();
return SplitSolution(amount);
}
Solution ISolutionInteractionsComponent.Drain(ReagentUnit amount)
{
if (!CanDrain)
return new Solution();
return SplitSolution(amount);
}
private void UpdateAppearance()
{
if (Owner.Deleted || !Owner.TryGetComponent<SharedAppearanceComponent>(out var appearance))
return;
appearance.SetData(SolutionContainerVisuals.VisualState, GetVisualState());
}
private SolutionContainerVisualState GetVisualState()
{
var filledVolumeFraction = CurrentVolume.Float() / MaxVolume.Float();
return new SolutionContainerVisualState(Color, filledVolumeFraction);
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new SolutionContainerComponentState(Solution);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not SolutionContainerComponentState containerState)
return;
Solution = containerState.Solution;
}
}
[Serializable, NetSerializable]
public enum SolutionContainerVisuals : byte
{
VisualState
}
[Serializable, NetSerializable]
public class SolutionContainerVisualState
{
public readonly Color Color;
/// <summary>
/// Represents how full the container is, as a fraction equivalent to <see cref="FilledVolumeFraction"/>/<see cref="byte.MaxValue"/>.
/// </summary>
public readonly byte FilledVolumeFraction;
/// <param name="filledVolumeFraction">The fraction of the container's volume that is filled.</param>
public SolutionContainerVisualState(Color color, float filledVolumeFraction)
{
Color = color;
FilledVolumeFraction = (byte) (byte.MaxValue * filledVolumeFraction);
}
}
[Serializable, NetSerializable]
public class SolutionContainerComponentState : ComponentState
{
public readonly Solution Solution;
public SolutionContainerComponentState(Solution solution) : base(ContentNetIDs.SOLUTION)
{
Solution = solution;
}
}
}