Files
tbd-station-14/Content.Server/GameObjects/Components/Observer/GhostComponent.cs
DrSmugleaf 1477cd4d0a Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00

185 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Markers;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs;
using Content.Server.Players;
using Content.Shared.GameObjects.Components.Observer;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Server.GameObjects.Components.Observer
{
[RegisterComponent]
public class GhostComponent : SharedGhostComponent, IExamine
{
private bool _canReturnToBody = true;
private TimeSpan _timeOfDeath = TimeSpan.Zero;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _gameTimer = default!;
[ViewVariables(VVAccess.ReadWrite)]
public bool CanReturnToBody
{
get => _canReturnToBody;
set
{
_canReturnToBody = value;
Dirty();
}
}
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<VisibilityComponent>().Layer = (int) VisibilityFlags.Ghost;
_timeOfDeath = _gameTimer.RealTime;
}
public override ComponentState GetComponentState(ICommonSession player) => new GhostComponentState(CanReturnToBody);
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg msg:
msg.NewPlayer.VisibilityMask |= (int) VisibilityFlags.Ghost;
Dirty();
break;
case PlayerDetachedMsg msg:
msg.OldPlayer.VisibilityMask &= ~(int) VisibilityFlags.Ghost;
break;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null!)
{
base.HandleNetworkMessage(message, netChannel, session);
switch (message)
{
case ReturnToBodyComponentMessage:
{
if (!Owner.TryGetComponent(out IActorComponent? actor) ||
!CanReturnToBody)
{
break;
}
if (netChannel == actor.playerSession.ConnectedClient)
{
var o = actor.playerSession.ContentData()!.Mind;
o?.UnVisit();
Owner.Delete();
}
break;
}
case ReturnToCloneComponentMessage _:
if (Owner.TryGetComponent(out VisitingMindComponent? mind))
{
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new GhostReturnMessage(mind.Mind));
}
break;
case GhostWarpRequestMessage warp:
{
if (session?.AttachedEntity != Owner)
{
break;
}
if (warp.PlayerTarget != default)
{
if (!Owner.EntityManager.TryGetEntity(warp.PlayerTarget, out var entity))
{
break;
}
if (!entity.TryGetComponent(out IActorComponent? actor))
{
break;
}
if (!_playerManager.TryGetSessionByChannel(actor.playerSession.ConnectedClient, out var player) ||
player.AttachedEntity != entity)
{
break;
}
Owner.Transform.Coordinates = entity.Transform.Coordinates;
}
else
{
foreach (var warpPoint in FindWaypoints())
{
if (warp.WarpName == warpPoint.Location)
{
Owner.Transform.Coordinates = warpPoint.Owner.Transform.Coordinates;
}
}
}
break;
}
case GhostRequestPlayerNameData _:
var playerNames = new Dictionary<EntityUid, string>();
foreach (var names in _playerManager.GetAllPlayers())
{
if (names.AttachedEntity != null && names.UserId != netChannel.UserId)
{
playerNames.Add(names.AttachedEntity.Uid,names.AttachedEntity.Name);
}
}
SendNetworkMessage(new GhostReplyPlayerNameData(playerNames));
break;
case GhostRequestWarpPointData _:
var warpPoints = FindWaypoints();
var warpName = new List<string>();
foreach (var point in warpPoints)
{
warpName.Add(point.Location);
}
SendNetworkMessage(new GhostReplyWarpPointData(warpName));
break;
}
}
private List<WarpPointComponent> FindWaypoints()
{
var comp = IoCManager.Resolve<IComponentManager>();
return comp.EntityQuery<WarpPointComponent>(true).ToList();
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
var timeSinceDeath = _gameTimer.RealTime.Subtract(_timeOfDeath);
//If we've been dead for longer than 1 minute use minutes, otherwise use seconds. Ignore the improper plurals.
var deathTimeInfo = timeSinceDeath.Minutes > 0 ? Loc.GetString($"{timeSinceDeath.Minutes} minutes ago") : Loc.GetString($"{timeSinceDeath.Seconds} seconds ago");
message.AddMarkup(Loc.GetString("Died [color=yellow]{0}[/color].", deathTimeInfo));
}
public class GhostReturnMessage : EntitySystemMessage
{
public GhostReturnMessage(Mind sender)
{
Sender = sender;
}
public Mind Sender { get; }
}
}
}