Files
tbd-station-14/Content.Server/GameObjects/Components/Cargo/GalacticMarketComponent.cs
DrSmugleaf 1477cd4d0a Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00

16 lines
448 B
C#

using Content.Shared.GameObjects.Components.Cargo;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.Components.Cargo
{
[RegisterComponent]
public class GalacticMarketComponent : SharedGalacticMarketComponent
{
public override ComponentState GetComponentState(ICommonSession player)
{
return new GalacticMarketState(GetProductIdList());
}
}
}