Files
tbd-station-14/Content.Server/GameObjects/Components/Cargo/CargoOrderDatabaseComponent.cs
DrSmugleaf 1477cd4d0a Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00

30 lines
929 B
C#

using Content.Server.Cargo;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Cargo;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.Components.Cargo
{
[RegisterComponent]
public class CargoOrderDatabaseComponent : SharedCargoOrderDatabaseComponent
{
public CargoOrderDatabase Database { get; set; }
public bool ConnectedToDatabase => Database != null;
public override void Initialize()
{
base.Initialize();
Database = EntitySystem.Get<CargoConsoleSystem>().StationOrderDatabase;
}
public override ComponentState GetComponentState(ICommonSession player)
{
if (!ConnectedToDatabase)
return new CargoOrderDatabaseState(null);
return new CargoOrderDatabaseState(Database.GetOrders());
}
}
}