Files
tbd-station-14/Content.Server/Speech/SpeechNoiseSystem.cs
metalgearsloth 145c5fdd5b Speech noise fixies (#8023)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-05-08 23:39:51 +10:00

58 lines
2.0 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Audio;
using Content.Server.Chat;
using Content.Shared.Speech;
using Content.Shared.Sound;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using System;
namespace Content.Server.Speech
{
public sealed class SpeechSoundSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedSpeechComponent, EntitySpokeEvent>(OnEntitySpoke);
}
private void OnEntitySpoke(EntityUid uid, SharedSpeechComponent component, EntitySpokeEvent args)
{
if (component.SpeechSounds == null) return;
var currentTime = _gameTiming.CurTime;
var cooldown = TimeSpan.FromSeconds(component.SoundCooldownTime);
// Ensure more than the cooldown time has passed since last speaking
if (currentTime - component.LastTimeSoundPlayed < cooldown) return;
// Play speech sound
string contextSound;
var prototype = _protoManager.Index<SpeechSoundsPrototype>(component.SpeechSounds);
// Different sounds for ask/exclaim based on last character
switch (args.Message[^1])
{
case '?':
contextSound = prototype.AskSound.GetSound();
break;
case '!':
contextSound = prototype.ExclaimSound.GetSound();
break;
default:
contextSound = prototype.SaySound.GetSound();
break;
}
component.LastTimeSoundPlayed = currentTime;
SoundSystem.Play(Filter.Pvs(uid, entityManager: EntityManager), contextSound, uid, component.AudioParams);
}
}
}