Files
tbd-station-14/Content.Shared/EntityEffects/Effects/StatusEffects/ModifyKnockdown.cs
Princess Cheeseballs 141d903125 Stunned Status and Knockdown Meth fix. (#39547)
* Init Commit

* Remove unused code, fix stun visuals bug

* Update Content.Shared/Stunnable/SharedStunSystem.cs

* Some initial changes

* first batch of changes

* Commit

* One line cleanup

* KnockdownStatusEffect ain't worth it.

* Fix 2 bugs

* Fixes

* Remove that actually,

* Maybe this?

* Meff fix

* Meff fix

* alert cleanup and API

* I expect update loops to be at the top.

* Fix LOC

* Address review

* Address review x 2

* Merg my PR

* Fix

* Update Content.Shared/Alert/AlertsSystem.cs

webedit

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>

* FIX THAT TEST FAIL!!!!

* Me when I forget to actually give you alerts

* Push

* Tests are not failing locally why are they dying on github???

* Fix test fails (real)

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
2025-09-27 12:19:30 +02:00

100 lines
3.2 KiB
C#

using Content.Shared.Stunnable;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.StatusEffects;
/// <summary>
/// Changes the knockdown timer on an entity or causes knockdown.
/// </summary>
[UsedImplicitly]
public sealed partial class ModifyKnockdown : EntityEffect
{
/// <summary>
/// Should we only affect those with crawler component? Note if this is false, it will paralyze non-crawler's instead.
/// </summary>
[DataField]
public bool Crawling;
/// <summary>
/// Should we drop items when we fall?
/// </summary>
[DataField]
public bool Drop;
/// <summary>
/// Time for which knockdown should be applied. Behaviour changes according to <see cref="StatusEffectMetabolismType"/>.
/// </summary>
[DataField]
public TimeSpan Time = TimeSpan.FromSeconds(0.5);
/// <summary>
/// Should this effect add the status effect, remove time from it, or set its cooldown?
/// </summary>
[DataField]
public StatusEffectMetabolismType Type = StatusEffectMetabolismType.Add;
/// <summary>
/// Should this effect add knockdown?, remove time from it?, or set its cooldown?
/// </summary>
[DataField]
public bool Refresh = true;
/// <inheritdoc />
public override void Effect(EntityEffectBaseArgs args)
{
var stunSys = args.EntityManager.EntitySysManager.GetEntitySystem<SharedStunSystem>();
var time = Time;
if (args is EntityEffectReagentArgs reagentArgs)
time *= reagentArgs.Scale.Float();
switch (Type)
{
case StatusEffectMetabolismType.Update:
if (Crawling)
{
stunSys.TryCrawling(args.TargetEntity, time, drop: Drop);
}
else
{
stunSys.TryKnockdown(args.TargetEntity, time, drop: Drop);
}
break;
case StatusEffectMetabolismType.Add:
if (Crawling)
{
stunSys.TryCrawling(args.TargetEntity, time, false, drop: Drop);
}
else
{
stunSys.TryKnockdown(args.TargetEntity, time, false, drop: Drop);
}
break;
case StatusEffectMetabolismType.Remove:
stunSys.AddKnockdownTime(args.TargetEntity, -time);
break;
case StatusEffectMetabolismType.Set:
if (Crawling)
{
stunSys.TryCrawling(args.TargetEntity, time, drop: Drop);
}
else
{
stunSys.TryKnockdown(args.TargetEntity, time, drop: Drop);
}
stunSys.SetKnockdownTime(args.TargetEntity, time);
break;
}
}
/// <inheritdoc />
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString(
"reagent-effect-guidebook-knockdown",
("chance", Probability),
("type", Type),
("time", Time.TotalSeconds)
);
}