Files
tbd-station-14/Content.Client/CardboardBox/CardboardBoxSystem.cs

63 lines
2.3 KiB
C#

using System.Numerics;
using Content.Shared.CardboardBox;
using Content.Shared.CardboardBox.Components;
using Content.Shared.Examine;
using Content.Shared.Movement.Components;
using Robust.Client.GameObjects;
namespace Content.Client.CardboardBox;
public sealed class CardboardBoxSystem : SharedCardboardBoxSystem
{
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<PlayBoxEffectMessage>(OnBoxEffect);
}
private void OnBoxEffect(PlayBoxEffectMessage msg)
{
if (!TryComp<CardboardBoxComponent>(msg.Source, out var box))
return;
var xformQuery = GetEntityQuery<TransformComponent>();
if (!xformQuery.TryGetComponent(msg.Source, out var xform))
return;
var sourcePos = xform.MapPosition;
//Any mob that can move should be surprised?
//God mind rework needs to come faster so it can just check for mind
//TODO: Replace with Mind Query when mind rework is in.
var mobMoverEntities = new HashSet<EntityUid>();
//Filter out entities in range to see that they're a mob and add them to the mobMoverEntities hash for faster lookup
foreach (var moverComp in _entityLookup.GetComponentsInRange<MobMoverComponent>(xform.Coordinates, box.Distance))
{
if (moverComp.Owner == msg.Mover)
continue;
mobMoverEntities.Add(moverComp.Owner);
}
//Play the effect for the mobs as long as they can see the box and are in range.
foreach (var mob in mobMoverEntities)
{
if (!xformQuery.TryGetComponent(mob, out var moverTransform) || !ExamineSystemShared.InRangeUnOccluded(sourcePos, moverTransform.MapPosition, box.Distance, null))
continue;
var ent = Spawn(box.Effect, moverTransform.MapPosition);
if (!xformQuery.TryGetComponent(ent, out var entTransform) || !TryComp<SpriteComponent>(ent, out var sprite))
continue;
sprite.Offset = new Vector2(0, 1);
_transform.SetParent(ent, entTransform, mob);
}
}
}