Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Movement/TargetDistanceCon.cs
2022-06-20 10:14:35 +10:00

24 lines
980 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
namespace Content.Server.AI.Utility.Considerations.Movement
{
public sealed class TargetDistanceCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var self = context.GetState<SelfState>().GetValue();
var entities = IoCManager.Resolve<IEntityManager>();
if (context.GetState<TargetEntityState>().GetValue() is not {Valid: true} target || entities.Deleted(target) ||
entities.GetComponent<TransformComponent>(target).GridUid != entities.GetComponent<TransformComponent>(self).GridUid)
{
return 0.0f;
}
// Anything further than 100 tiles gets clamped
return (entities.GetComponent<TransformComponent>(target).Coordinates.Position - entities.GetComponent<TransformComponent>(self).Coordinates.Position).Length / 100;
}
}
}