Files
tbd-station-14/Content.Server/AI/Utility/Actions/Bots/GoToPuddleAndWait.cs
2022-07-17 22:48:36 -05:00

51 lines
1.8 KiB
C#

using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Generic;
using Content.Server.AI.Operators.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.Utility.Considerations.Containers;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.ActionBlocker;
using Content.Server.AI.WorldState.States.Movement;
using Content.Server.AI.WorldState.States;
namespace Content.Server.AI.Utility.Actions.Bots
{
public sealed class GoToPuddleAndWait : UtilityAction
{
public EntityUid Target { get; set; } = default!;
public override void SetupOperators(Blackboard context)
{
MoveToEntityOperator moveOperator = new MoveToEntityOperator(Owner, Target, 0, 0);
float waitTime = 3f;
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
moveOperator,
new WaitOperator(waitTime),
});
}
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(Target);
context.GetState<MoveTargetState>().SetValue(Target);
// Can just set ourselves as entity given unarmed just inherits from meleeweapon
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<CanMoveCon>()
.BoolCurve(context),
considerationsManager.Get<TargetAccessibleCon>()
.BoolCurve(context),
};
}
}
}