62 lines
2.2 KiB
C#
62 lines
2.2 KiB
C#
using Content.Server.Antag;
|
|
using Content.Server.StationEvents.Components;
|
|
using Content.Shared.GameTicking.Components;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Map.Components;
|
|
|
|
namespace Content.Server.StationEvents.Events;
|
|
|
|
/// <summary>
|
|
/// Station event component for spawning this rules antags in space around a station.
|
|
/// </summary>
|
|
public sealed class SpaceSpawnRule : StationEventSystem<SpaceSpawnRuleComponent>
|
|
{
|
|
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<SpaceSpawnRuleComponent, AntagSelectLocationEvent>(OnSelectLocation);
|
|
}
|
|
|
|
protected override void Added(EntityUid uid, SpaceSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleAddedEvent args)
|
|
{
|
|
base.Added(uid, comp, gameRule, args);
|
|
|
|
if (!TryGetRandomStation(out var station))
|
|
{
|
|
ForceEndSelf(uid, gameRule);
|
|
return;
|
|
}
|
|
|
|
// find a station grid
|
|
var gridUid = StationSystem.GetLargestGrid(station.Value);
|
|
if (gridUid == null || !TryComp<MapGridComponent>(gridUid, out var grid))
|
|
{
|
|
Sawmill.Warning("Chosen station has no grids, cannot pick location for {ToPrettyString(uid):rule}");
|
|
ForceEndSelf(uid, gameRule);
|
|
return;
|
|
}
|
|
|
|
// figure out its AABB size and use that as a guide to how far the spawner should be
|
|
var size = grid.LocalAABB.Size.Length() / 2;
|
|
var distance = size + comp.SpawnDistance;
|
|
var angle = RobustRandom.NextAngle();
|
|
// position relative to station center
|
|
var location = angle.ToVec() * distance;
|
|
|
|
// create the spawner!
|
|
var xform = Transform(gridUid.Value);
|
|
var position = _transform.GetWorldPosition(xform) + location;
|
|
comp.Coords = new MapCoordinates(position, xform.MapID);
|
|
Sawmill.Info($"Picked location {comp.Coords} for {ToPrettyString(uid):rule}");
|
|
}
|
|
|
|
private void OnSelectLocation(Entity<SpaceSpawnRuleComponent> ent, ref AntagSelectLocationEvent args)
|
|
{
|
|
if (ent.Comp.Coords is {} coords)
|
|
args.Coordinates.Add(coords);
|
|
}
|
|
}
|