* Roundstart Variation for Solar Panels (#86) * Added roundstart variation for solar panels * Removed HV cable spawner since i don't want to bother with mapping them * Solar Panel Variation Pass Fix (#96) Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety * Reorganized everything to no longer be in the _Moffstation subdirectory * Removed a forgotten tag for Moffstation * Removed the moffstation namespace settings * Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
12 lines
549 B
C#
12 lines
549 B
C#
using Content.Server.GameTicking.Rules.VariationPass.Components;
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using Content.Server.GameTicking.Rules.VariationPass.Components.ReplacementMarkers;
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namespace Content.Server.GameTicking.Rules.VariationPass;
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/// <summary>
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/// This handles the ability to replace entities marked with <see cref="SolarPanelReplacementMarkerComponent"/> in a variation pass
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/// </summary>
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public sealed class SolarPanelReplaceVariationPassSystem : BaseEntityReplaceVariationPassSystem<SolarPanelReplacementMarkerComponent, SolarPanelReplaceVariationPassComponent>
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{
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}
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