Files
tbd-station-14/Content.Server/GameTicking/Rules/VariationPass/EntitySpawnVariationPassSystem.cs
2025-08-08 11:22:34 -04:00

30 lines
1.1 KiB
C#

using Content.Server.GameTicking.Rules.VariationPass.Components;
using Content.Shared.Storage;
using Robust.Shared.Random;
namespace Content.Server.GameTicking.Rules.VariationPass;
/// <inheritdoc cref="EntitySpawnVariationPassComponent"/>
public sealed class EntitySpawnVariationPassSystem : VariationPassSystem<EntitySpawnVariationPassComponent>
{
protected override void ApplyVariation(Entity<EntitySpawnVariationPassComponent> ent, ref StationVariationPassEvent args)
{
var totalTiles = Stations.GetTileCount(args.Station.AsNullable());
var dirtyMod = Random.NextGaussian(ent.Comp.TilesPerEntityAverage, ent.Comp.TilesPerEntityStdDev);
var trashTiles = Math.Max((int) (totalTiles * (1 / dirtyMod)), 0);
for (var i = 0; i < trashTiles; i++)
{
if (!TryFindRandomTileOnStation(args.Station, out _, out _, out var coords))
continue;
var ents = EntitySpawnCollection.GetSpawns(ent.Comp.Entities, Random);
foreach (var spawn in ents)
{
SpawnAtPosition(spawn, coords);
}
}
}
}