183 lines
6.6 KiB
C#
183 lines
6.6 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Cargo.Components;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using Content.Shared.DeviceLinking;
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using Content.Shared.Power;
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using Content.Shared.Station.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Cargo.Systems;
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public sealed partial class CargoSystem
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{
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private void InitializeTelepad()
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{
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SubscribeLocalEvent<CargoTelepadComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<CargoTelepadComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<CargoTelepadComponent, PowerChangedEvent>(OnTelepadPowerChange);
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// Shouldn't need re-anchored event
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SubscribeLocalEvent<CargoTelepadComponent, AnchorStateChangedEvent>(OnTelepadAnchorChange);
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SubscribeLocalEvent<FulfillCargoOrderEvent>(OnTelepadFulfillCargoOrder);
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}
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private void OnTelepadFulfillCargoOrder(ref FulfillCargoOrderEvent args)
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{
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var query = EntityQueryEnumerator<CargoTelepadComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var tele, out var xform))
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{
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if (tele.CurrentState != CargoTelepadState.Idle)
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continue;
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if (!this.IsPowered(uid, EntityManager))
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continue;
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if (_station.GetOwningStation(uid, xform) != args.Station)
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continue;
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// todo cannot be fucking asked to figure out device linking rn but this shouldn't just default to the first port.
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if (!TryGetLinkedConsole((uid, tele), out var console) ||
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console.Value.Owner != args.OrderConsole.Owner)
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continue;
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for (var i = 0; i < args.Order.OrderQuantity; i++)
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{
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tele.CurrentOrders.Add(args.Order);
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}
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tele.Accumulator = tele.Delay;
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args.Handled = true;
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args.FulfillmentEntity = uid;
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return;
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}
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}
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private bool TryGetLinkedConsole(Entity<CargoTelepadComponent> ent,
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[NotNullWhen(true)] out Entity<CargoOrderConsoleComponent>? console)
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{
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console = null;
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if (!TryComp<DeviceLinkSinkComponent>(ent, out var sinkComponent) ||
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sinkComponent.LinkedSources.FirstOrNull() is not { } linked)
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return false;
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if (!TryComp<CargoOrderConsoleComponent>(linked, out var consoleComp))
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return false;
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console = (linked, consoleComp);
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return true;
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}
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private void UpdateTelepad(float frameTime)
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{
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var query = EntityQueryEnumerator<CargoTelepadComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var comp, out var xform))
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{
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// Don't EntityQuery for it as it's not required.
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TryComp<AppearanceComponent>(uid, out var appearance);
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if (comp.CurrentState == CargoTelepadState.Unpowered)
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{
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comp.CurrentState = CargoTelepadState.Idle;
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
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comp.Accumulator = comp.Delay;
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continue;
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}
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comp.Accumulator -= frameTime;
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// Uhh listen teleporting takes time and I just want the 1 float.
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if (comp.Accumulator > 0f)
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{
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comp.CurrentState = CargoTelepadState.Idle;
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
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continue;
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}
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if (comp.CurrentOrders.Count == 0 || !TryGetLinkedConsole((uid, comp), out var console))
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{
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comp.Accumulator += comp.Delay;
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continue;
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}
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var currentOrder = comp.CurrentOrders.First();
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if (FulfillOrder(currentOrder, console.Value.Comp.Account, xform.Coordinates, comp.PrinterOutput))
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{
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_audio.PlayPvs(_audio.ResolveSound(comp.TeleportSound), uid, AudioParams.Default.WithVolume(-8f));
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if (_station.GetOwningStation(uid) is { } station)
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UpdateOrders(station);
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comp.CurrentOrders.Remove(currentOrder);
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comp.CurrentState = CargoTelepadState.Teleporting;
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Teleporting, appearance);
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}
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comp.Accumulator += comp.Delay;
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}
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}
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private void OnInit(EntityUid uid, CargoTelepadComponent telepad, ComponentInit args)
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{
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_linker.EnsureSinkPorts(uid, telepad.ReceiverPort);
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}
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private void OnShutdown(Entity<CargoTelepadComponent> ent, ref ComponentShutdown args)
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{
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if (ent.Comp.CurrentOrders.Count == 0)
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return;
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if (_station.GetStations().Count == 0)
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return;
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if (_station.GetOwningStation(ent) is not { } station)
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{
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station = _random.Pick(_station.GetStations().Where(HasComp<StationCargoOrderDatabaseComponent>).ToList());
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}
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if (!TryComp<StationCargoOrderDatabaseComponent>(station, out var db) ||
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!TryComp<StationDataComponent>(station, out var data))
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return;
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if (!TryGetLinkedConsole(ent, out var console))
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return;
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foreach (var order in ent.Comp.CurrentOrders)
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{
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TryFulfillOrder((station, data), console.Value.Comp.Account, order, db);
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}
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}
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private void SetEnabled(EntityUid uid, CargoTelepadComponent component, ApcPowerReceiverComponent? receiver = null,
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TransformComponent? xform = null)
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{
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// False due to AllCompsOneEntity test where they may not have the powerreceiver.
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if (!Resolve(uid, ref receiver, ref xform, false))
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return;
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var disabled = !receiver.Powered || !xform.Anchored;
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// Setting idle state should be handled by Update();
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if (disabled)
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return;
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TryComp<AppearanceComponent>(uid, out var appearance);
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component.CurrentState = CargoTelepadState.Unpowered;
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Unpowered, appearance);
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}
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private void OnTelepadPowerChange(EntityUid uid, CargoTelepadComponent component, ref PowerChangedEvent args)
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{
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SetEnabled(uid, component);
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}
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private void OnTelepadAnchorChange(EntityUid uid, CargoTelepadComponent component, ref AnchorStateChangedEvent args)
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{
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SetEnabled(uid, component);
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}
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}
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