Files
tbd-station-14/Content.Client/Actions/UI/ActionAlertTooltip.cs
Leon Friedrich ff7d4ed9f6 Patched Actions Rework (#6899)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
2022-02-25 23:24:08 -06:00

104 lines
3.6 KiB
C#

using System;
using Content.Client.Stylesheets;
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Actions.UI
{
/// <summary>
/// Tooltip for actions or alerts because they are very similar.
/// </summary>
public sealed class ActionAlertTooltip : PanelContainer
{
private const float TooltipTextMaxWidth = 350;
private readonly RichTextLabel _cooldownLabel;
private readonly IGameTiming _gameTiming;
/// <summary>
/// Current cooldown displayed in this tooltip. Set to null to show no cooldown.
/// </summary>
public (TimeSpan Start, TimeSpan End)? Cooldown { get; set; }
public ActionAlertTooltip(FormattedMessage name, FormattedMessage? desc, string? requires = null)
{
_gameTiming = IoCManager.Resolve<IGameTiming>();
SetOnlyStyleClass(StyleNano.StyleClassTooltipPanel);
BoxContainer vbox;
AddChild(vbox = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
RectClipContent = true
});
var nameLabel = new RichTextLabel
{
MaxWidth = TooltipTextMaxWidth,
StyleClasses = {StyleNano.StyleClassTooltipActionTitle}
};
nameLabel.SetMessage(name);
vbox.AddChild(nameLabel);
if (desc != null && !string.IsNullOrWhiteSpace(desc.ToString()))
{
var description = new RichTextLabel
{
MaxWidth = TooltipTextMaxWidth,
StyleClasses = {StyleNano.StyleClassTooltipActionDescription}
};
description.SetMessage(desc);
vbox.AddChild(description);
}
vbox.AddChild(_cooldownLabel = new RichTextLabel
{
MaxWidth = TooltipTextMaxWidth,
StyleClasses = {StyleNano.StyleClassTooltipActionCooldown},
Visible = false
});
if (!string.IsNullOrWhiteSpace(requires))
{
var requiresLabel = new RichTextLabel
{
MaxWidth = TooltipTextMaxWidth,
StyleClasses = {StyleNano.StyleClassTooltipActionRequirements}
};
requiresLabel.SetMessage(FormattedMessage.FromMarkup("[color=#635c5c]" +
requires +
"[/color]"));
vbox.AddChild(requiresLabel);
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!Cooldown.HasValue)
{
_cooldownLabel.Visible = false;
return;
}
var timeLeft = Cooldown.Value.End - _gameTiming.CurTime;
if (timeLeft > TimeSpan.Zero)
{
var duration = Cooldown.Value.End - Cooldown.Value.Start;
_cooldownLabel.SetMessage(FormattedMessage.FromMarkup(
$"[color=#a10505]{(int) duration.TotalSeconds} sec cooldown ({(int) timeLeft.TotalSeconds + 1} sec remaining)[/color]"));
_cooldownLabel.Visible = true;
}
else
{
_cooldownLabel.Visible = false;
}
}
}
}