* Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <veritiusgaming@gmail.com>
40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using Content.Server.Administration.Components;
|
|
using Content.Shared.Administration;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.Administration.Systems;
|
|
|
|
public sealed class BufferingSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
foreach (var buffering in EntityQuery<BufferingComponent>())
|
|
{
|
|
if (buffering.BufferingIcon is not null)
|
|
{
|
|
buffering.BufferingTimer -= frameTime;
|
|
if (!(buffering.BufferingTimer <= 0.0f))
|
|
continue;
|
|
|
|
Del(buffering.BufferingIcon.Value);
|
|
RemComp<AdminFrozenComponent>(buffering.Owner);
|
|
buffering.TimeTilNextBuffer = _random.NextFloat(buffering.MinimumTimeTilNextBuffer, buffering.MaximumTimeTilNextBuffer);
|
|
buffering.BufferingIcon = null;
|
|
}
|
|
else
|
|
{
|
|
buffering.TimeTilNextBuffer -= frameTime;
|
|
if (!(buffering.TimeTilNextBuffer <= 0.0f))
|
|
continue;
|
|
|
|
buffering.BufferingTimer = _random.NextFloat(buffering.MinimumBufferTime, buffering.MaximumBufferTime);
|
|
buffering.BufferingIcon = Spawn("BufferingIcon", new EntityCoordinates(buffering.Owner, Vector2.Zero));
|
|
EnsureComp<AdminFrozenComponent>(buffering.Owner);
|
|
}
|
|
}
|
|
}
|
|
}
|