* Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <veritiusgaming@gmail.com>
122 lines
4.8 KiB
C#
122 lines
4.8 KiB
C#
using Content.Server.Administration.UI;
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using Content.Server.EUI;
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using Content.Server.Preferences.Managers;
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using Content.Shared.Administration;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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using InventoryComponent = Content.Shared.Inventory.InventoryComponent;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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sealed class SetOutfitCommand : IConsoleCommand
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{
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public string Command => "setoutfit";
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public string Description => Loc.GetString("set-outfit-command-description", ("requiredComponent", nameof(InventoryComponent)));
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public string Help => Loc.GetString("set-outfit-command-help-text", ("command",Command));
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 1)
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{
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shell.WriteLine(Loc.GetString("shell-wrong-arguments-number"));
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return;
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}
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if (!int.TryParse(args[0], out var entityUid))
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{
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shell.WriteLine(Loc.GetString("shell-entity-uid-must-be-number"));
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var target = new EntityUid(entityUid);
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if (!target.IsValid() || !entityManager.EntityExists(target))
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{
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shell.WriteLine(Loc.GetString("shell-invalid-entity-id"));
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return;
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}
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if (!entityManager.HasComponent<InventoryComponent?>(target))
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{
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shell.WriteLine(Loc.GetString("shell-target-entity-does-not-have-message",("missing", "inventory")));
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return;
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}
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if (args.Length == 1)
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{
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if (shell.Player is not IPlayerSession player)
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{
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shell.WriteError(Loc.GetString("set-outfit-command-is-not-player-error"));
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return;
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}
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var eui = IoCManager.Resolve<EuiManager>();
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var ui = new SetOutfitEui(target);
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eui.OpenEui(ui, player);
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return;
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}
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if (!SetOutfit(target, args[1], entityManager))
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shell.WriteLine(Loc.GetString("set-outfit-command-invalid-outfit-id-error"));
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}
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public static bool SetOutfit(EntityUid target, string gear, IEntityManager entityManager, Action<EntityUid, EntityUid>? onEquipped = null)
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{
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if (!entityManager.TryGetComponent<InventoryComponent?>(target, out var inventoryComponent))
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return false;
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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if (!prototypeManager.TryIndex<StartingGearPrototype>(gear, out var startingGear))
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return false;
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HumanoidCharacterProfile? profile = null;
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// Check if we are setting the outfit of a player to respect the preferences
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if (entityManager.TryGetComponent<ActorComponent?>(target, out var actorComponent))
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{
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var userId = actorComponent.PlayerSession.UserId;
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var preferencesManager = IoCManager.Resolve<IServerPreferencesManager>();
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var prefs = preferencesManager.GetPreferences(userId);
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profile = prefs.SelectedCharacter as HumanoidCharacterProfile;
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}
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var invSystem = EntitySystem.Get<InventorySystem>();
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if (invSystem.TryGetSlots(target, out var slotDefinitions, inventoryComponent))
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{
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foreach (var slot in slotDefinitions)
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{
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invSystem.TryUnequip(target, slot.Name, true, true, false, inventoryComponent);
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var gearStr = startingGear.GetGear(slot.Name, profile);
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if (gearStr == string.Empty)
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{
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continue;
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}
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var equipmentEntity = entityManager.SpawnEntity(gearStr, entityManager.GetComponent<TransformComponent>(target).Coordinates);
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if (slot.Name == "id" &&
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entityManager.TryGetComponent<PDAComponent?>(equipmentEntity, out var pdaComponent) &&
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pdaComponent.ContainedID != null)
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{
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pdaComponent.ContainedID.FullName = entityManager.GetComponent<MetaDataComponent>(target).EntityName;
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}
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invSystem.TryEquip(target, equipmentEntity, slot.Name, true, inventory: inventoryComponent);
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onEquipped?.Invoke(target, equipmentEntity);
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}
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}
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return true;
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}
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}
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}
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