Files
tbd-station-14/Content.Shared/GameObjects/Components/Mobs/SharedSpeciesComponent.cs
metalgearsloth 12cf5559c2 Refactor SpeciesUI into overlay and status effects (#381)
* Refactor SpeciesUI into overlay and status effects

All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think.

* Change overlay / status effects to use states

* Change TryRemoveStatus to RemoveStatus

Doesn't return a bool so not trying.
Addressing PJB's feedback.
2019-10-30 16:37:22 +01:00

33 lines
704 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{
public abstract class SharedSpeciesComponent : Component
{
public sealed override string Name => "Species";
[Serializable, NetSerializable]
public enum MobVisuals
{
RotationState
}
[Serializable, NetSerializable]
public enum MobState
{
/// <summary>
/// Mob is standing up
/// </summary>
Stand,
/// <summary>
/// Mob is laying down
/// </summary>
Down,
}
}
}