Files
tbd-station-14/Content.Client/UserInterface/StatusEffectsUI.cs
metalgearsloth 12cf5559c2 Refactor SpeciesUI into overlay and status effects (#381)
* Refactor SpeciesUI into overlay and status effects

All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think.

* Change overlay / status effects to use states

* Change TryRemoveStatus to RemoveStatus

Doesn't return a bool so not trying.
Addressing PJB's feedback.
2019-10-30 16:37:22 +01:00

28 lines
801 B
C#

using Content.Client.Utility;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.IoC;
namespace Content.Client.UserInterface
{
/// <summary>
/// The status effects display on the right side of the screen.
/// </summary>
public sealed class StatusEffectsUI : Control
{
public VBoxContainer VBox => _vBox;
private readonly VBoxContainer _vBox;
public StatusEffectsUI()
{
_vBox = new VBoxContainer {GrowHorizontal = GrowDirection.Begin};
AddChild(_vBox);
SetAnchorAndMarginPreset(LayoutPreset.TopRight);
MarginTop = 250;
MarginRight = 10;
}
}
}