* Adds gibbing * Adds adminbused absurd-damage foamblade * Sane parts * BaseOrgan -> BaseMechanism * Do not do random offset on shared, fix killing oneself with click attacks * BaseMechanism -> BaseHumanOrgan -> *stuff* * Account for prediction, again * Add gibbing sound
123 lines
4.0 KiB
C#
123 lines
4.0 KiB
C#
#nullable enable
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using System;
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using Content.Server.Commands.Observer;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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namespace Content.Server.GameObjects.Components.Body
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedBodyComponent))]
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[ComponentReference(typeof(IBody))]
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public class BodyComponent : SharedBodyComponent, IRelayMoveInput
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{
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private Container _partContainer = default!;
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protected override bool CanAddPart(string slot, IBodyPart part)
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{
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return base.CanAddPart(slot, part) &&
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_partContainer.CanInsert(part.Owner);
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}
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protected override void OnAddPart(string slot, IBodyPart part)
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{
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base.OnAddPart(slot, part);
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_partContainer.Insert(part.Owner);
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}
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protected override void OnRemovePart(string slot, IBodyPart part)
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{
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base.OnRemovePart(slot, part);
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_partContainer.ForceRemove(part.Owner);
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part.Owner.RandomOffset(0.25f);
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}
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public override void Initialize()
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{
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base.Initialize();
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_partContainer = ContainerManagerComponent.Ensure<Container>($"{Name}-{nameof(BodyComponent)}", Owner);
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foreach (var (slot, partId) in PartIds)
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{
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// Using MapPosition instead of Coordinates here prevents
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// a crash within the character preview menu in the lobby
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var entity = Owner.EntityManager.SpawnEntity(partId, Owner.Transform.MapPosition);
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if (!entity.TryGetComponent(out IBodyPart? part))
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{
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Logger.Error($"Entity {partId} does not have a {nameof(IBodyPart)} component.");
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continue;
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}
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TryAddPart(slot, part, true);
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}
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}
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protected override void Startup()
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{
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base.Startup();
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// This is ran in Startup as entities spawned in Initialize
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// are not synced to the client since they are assumed to be
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// identical on it
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foreach (var part in Parts.Values)
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{
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part.Dirty();
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}
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}
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void IRelayMoveInput.MoveInputPressed(ICommonSession session)
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{
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if (Owner.TryGetComponent(out IMobStateComponent? mobState) &&
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mobState.IsDead())
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{
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var shell = IoCManager.Resolve<IConsoleShell>();
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new Ghost().Execute(shell, (IPlayerSession) session, Array.Empty<string>());
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}
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}
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public override void Gib(bool gibParts = false)
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{
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base.Gib(gibParts);
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EntitySystem.Get<AudioSystem>()
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.PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("gib"), Owner.Transform.Coordinates,
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AudioHelpers.WithVariation(0.025f));
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if (Owner.TryGetComponent(out ContainerManagerComponent? container))
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{
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foreach (var cont in container.GetAllContainers())
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{
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foreach (var ent in cont.ContainedEntities)
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{
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cont.ForceRemove(ent);
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ent.Transform.Coordinates = Owner.Transform.Coordinates;
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ent.RandomOffset(0.25f);
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}
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}
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}
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Owner.Delete();
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}
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}
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}
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