394 lines
15 KiB
C#
394 lines
15 KiB
C#
using System.Threading;
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using Content.Server.Administration.Logs;
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using Content.Server.AlertLevel;
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using Content.Shared.CCVar;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Systems;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.GameTicking;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.RoundEnd
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{
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/// <summary>
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/// Handles ending rounds normally and also via requesting it (e.g. via comms console)
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/// If you request a round end then an escape shuttle will be used.
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/// </summary>
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public sealed class RoundEndSystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly EmergencyShuttleSystem _shuttle = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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public TimeSpan DefaultCooldownDuration { get; set; } = TimeSpan.FromSeconds(30);
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/// <summary>
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/// Countdown to use where there is no station alert countdown to be found.
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/// </summary>
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public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(10);
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private CancellationTokenSource? _countdownTokenSource = null;
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private CancellationTokenSource? _cooldownTokenSource = null;
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public TimeSpan? LastCountdownStart { get; set; } = null;
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public TimeSpan? ExpectedCountdownEnd { get; set; } = null;
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public TimeSpan? ExpectedShuttleLength => ExpectedCountdownEnd - LastCountdownStart;
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public TimeSpan? ShuttleTimeLeft => ExpectedCountdownEnd - _gameTiming.CurTime;
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public TimeSpan AutoCallStartTime;
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private bool _autoCalledBefore = false;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => Reset());
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SetAutoCallTime();
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}
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private void SetAutoCallTime()
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{
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AutoCallStartTime = _gameTiming.CurTime;
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}
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private void Reset()
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{
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if (_countdownTokenSource != null)
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{
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_countdownTokenSource.Cancel();
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_countdownTokenSource = null;
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}
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if (_cooldownTokenSource != null)
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{
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_cooldownTokenSource.Cancel();
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_cooldownTokenSource = null;
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}
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LastCountdownStart = null;
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ExpectedCountdownEnd = null;
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SetAutoCallTime();
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_autoCalledBefore = false;
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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}
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/// <summary>
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/// Attempts to get the MapUid of the station using <see cref="StationSystem.GetLargestGrid"/>
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/// </summary>
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public EntityUid? GetStation()
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{
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AllEntityQuery<StationEmergencyShuttleComponent, StationDataComponent>().MoveNext(out _, out _, out var data);
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if (data == null)
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return null;
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var targetGrid = _stationSystem.GetLargestGrid(data);
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return targetGrid == null ? null : Transform(targetGrid.Value).MapUid;
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}
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/// <summary>
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/// Attempts to get centcomm's MapUid
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/// </summary>
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public EntityUid? GetCentcomm()
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{
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AllEntityQuery<StationCentcommComponent>().MoveNext(out var centcomm);
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return centcomm == null ? null : centcomm.MapEntity;
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}
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public bool CanCallOrRecall()
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{
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return _cooldownTokenSource == null;
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}
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public bool IsRoundEndRequested()
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{
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return _countdownTokenSource != null;
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}
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public void RequestRoundEnd(EntityUid? requester = null, bool checkCooldown = true, string text = "round-end-system-shuttle-called-announcement", string name = "Station")
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{
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var duration = DefaultCountdownDuration;
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if (requester != null)
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{
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var stationUid = _stationSystem.GetOwningStation(requester.Value);
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if (TryComp<AlertLevelComponent>(stationUid, out var alertLevel))
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{
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duration = _protoManager
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.Index<AlertLevelPrototype>(AlertLevelSystem.DefaultAlertLevelSet)
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.Levels[alertLevel.CurrentLevel].ShuttleTime;
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}
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}
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RequestRoundEnd(duration, requester, checkCooldown, text, name);
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}
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public void RequestRoundEnd(TimeSpan countdownTime, EntityUid? requester = null, bool checkCooldown = true, string text = "round-end-system-shuttle-called-announcement", string name = "Station")
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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return;
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if (checkCooldown && _cooldownTokenSource != null)
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return;
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if (_countdownTokenSource != null)
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return;
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_countdownTokenSource = new();
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if (requester != null)
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{
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_adminLogger.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called by {ToPrettyString(requester.Value):user}");
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}
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else
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{
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_adminLogger.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called");
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}
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// I originally had these set up here but somehow time gets passed as 0 to Loc so IDEK.
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int time;
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string units;
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if (countdownTime.TotalSeconds < 60)
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{
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time = countdownTime.Seconds;
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units = "eta-units-seconds";
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}
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else
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{
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time = countdownTime.Minutes;
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units = "eta-units-minutes";
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}
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(text,
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("time", time),
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("units", Loc.GetString(units))),
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name,
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false,
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null,
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Color.Gold);
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_audio.PlayGlobal("/Audio/Announcements/shuttlecalled.ogg", Filter.Broadcast(), true);
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LastCountdownStart = _gameTiming.CurTime;
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ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime;
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// TODO full game saves
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Timer.Spawn(countdownTime, _shuttle.CallEmergencyShuttle, _countdownTokenSource.Token);
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ActivateCooldown();
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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var shuttle = _shuttle.GetShuttle();
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if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
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{
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var payload = new NetworkPayload
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{
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[ShuttleTimerMasks.ShuttleMap] = shuttle,
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[ShuttleTimerMasks.SourceMap] = GetCentcomm(),
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[ShuttleTimerMasks.DestMap] = GetStation(),
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[ShuttleTimerMasks.ShuttleTime] = countdownTime,
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[ShuttleTimerMasks.SourceTime] = countdownTime + TimeSpan.FromSeconds(_shuttle.TransitTime + _cfg.GetCVar(CCVars.EmergencyShuttleDockTime)),
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[ShuttleTimerMasks.DestTime] = countdownTime,
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};
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_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
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}
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}
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public void CancelRoundEndCountdown(EntityUid? requester = null, bool checkCooldown = true)
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
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if (checkCooldown && _cooldownTokenSource != null) return;
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if (_countdownTokenSource == null) return;
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_countdownTokenSource.Cancel();
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_countdownTokenSource = null;
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if (requester != null)
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{
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_adminLogger.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled by {ToPrettyString(requester.Value):user}");
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}
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else
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{
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_adminLogger.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled");
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}
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("round-end-system-shuttle-recalled-announcement"),
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Loc.GetString("Station"), false, colorOverride: Color.Gold);
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_audio.PlayGlobal("/Audio/Announcements/shuttlerecalled.ogg", Filter.Broadcast(), true);
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LastCountdownStart = null;
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ExpectedCountdownEnd = null;
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ActivateCooldown();
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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// remove active clientside evac shuttle timers by zeroing the target time
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var zero = TimeSpan.Zero;
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var shuttle = _shuttle.GetShuttle();
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if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
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{
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var payload = new NetworkPayload
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{
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[ShuttleTimerMasks.ShuttleMap] = shuttle,
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[ShuttleTimerMasks.SourceMap] = GetCentcomm(),
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[ShuttleTimerMasks.DestMap] = GetStation(),
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[ShuttleTimerMasks.ShuttleTime] = zero,
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[ShuttleTimerMasks.SourceTime] = zero,
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[ShuttleTimerMasks.DestTime] = zero,
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};
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_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
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}
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}
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public void EndRound(TimeSpan? countdownTime = null)
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
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LastCountdownStart = null;
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ExpectedCountdownEnd = null;
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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_gameTicker.EndRound();
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_countdownTokenSource?.Cancel();
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_countdownTokenSource = new();
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countdownTime ??= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.RoundRestartTime));
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int time;
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string unitsLocString;
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if (countdownTime.Value.TotalSeconds < 60)
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{
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time = countdownTime.Value.Seconds;
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unitsLocString = "eta-units-seconds";
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}
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else
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{
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time = countdownTime.Value.Minutes;
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unitsLocString = "eta-units-minutes";
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}
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString(
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"round-end-system-round-restart-eta-announcement",
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("time", time),
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("units", Loc.GetString(unitsLocString))));
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Timer.Spawn(countdownTime.Value, AfterEndRoundRestart, _countdownTokenSource.Token);
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}
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/// <summary>
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/// Starts a behavior to end the round
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/// </summary>
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/// <param name="behavior">The way in which the round will end</param>
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/// <param name="time"></param>
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/// <param name="sender"></param>
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/// <param name="textCall"></param>
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/// <param name="textAnnounce"></param>
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public void DoRoundEndBehavior(RoundEndBehavior behavior,
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TimeSpan time,
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string sender = "comms-console-announcement-title-centcom",
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string textCall = "round-end-system-shuttle-called-announcement",
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string textAnnounce = "round-end-system-shuttle-already-called-announcement")
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{
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switch (behavior)
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{
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case RoundEndBehavior.InstantEnd:
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EndRound();
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break;
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case RoundEndBehavior.ShuttleCall:
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// Check is shuttle called or not. We should only dispatch announcement if it's already called
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if (IsRoundEndRequested())
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{
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(textAnnounce),
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Loc.GetString(sender),
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colorOverride: Color.Gold);
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}
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else
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{
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RequestRoundEnd(time, null, false, textCall,
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Loc.GetString(sender));
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}
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break;
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}
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}
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private void AfterEndRoundRestart()
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{
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if (_gameTicker.RunLevel != GameRunLevel.PostRound) return;
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Reset();
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_gameTicker.RestartRound();
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}
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private void ActivateCooldown()
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{
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_cooldownTokenSource?.Cancel();
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_cooldownTokenSource = new();
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// TODO full game saves
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Timer.Spawn(DefaultCooldownDuration, () =>
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{
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_cooldownTokenSource.Cancel();
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_cooldownTokenSource = null;
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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}, _cooldownTokenSource.Token);
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}
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public override void Update(float frameTime)
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{
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// Check if we should auto-call.
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int mins = _autoCalledBefore ? _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallExtensionTime)
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: _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallTime);
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if (mins != 0 && _gameTiming.CurTime - AutoCallStartTime > TimeSpan.FromMinutes(mins))
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{
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if (!_shuttle.EmergencyShuttleArrived && ExpectedCountdownEnd is null)
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{
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RequestRoundEnd(null, false, "round-end-system-shuttle-auto-called-announcement");
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_autoCalledBefore = true;
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}
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// Always reset auto-call in case of a recall.
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SetAutoCallTime();
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}
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}
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}
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public sealed class RoundEndSystemChangedEvent : EntityEventArgs
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{
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public static RoundEndSystemChangedEvent Default { get; } = new();
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}
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public enum RoundEndBehavior : byte
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{
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/// <summary>
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/// Instantly end round
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/// </summary>
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InstantEnd,
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/// <summary>
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/// Call shuttle with custom announcement
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/// </summary>
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ShuttleCall,
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/// <summary>
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/// Do nothing
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/// </summary>
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Nothing
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}
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}
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