35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Graphics.Shaders;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Graphics.Overlays
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{
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public class CircleMaskOverlay : Overlay
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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private readonly ShaderInstance _shader;
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public CircleMaskOverlay() : base(nameof(SharedOverlayID.CircleMaskOverlay))
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{
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IoCManager.InjectDependencies(this);
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_shader = _prototypeManager.Index<ShaderPrototype>("CircleMask").Instance();
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}
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protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
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{
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handle.UseShader(_shader);
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var worldHandle = (DrawingHandleWorld)handle;
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var viewport = _eyeManager.GetWorldViewport();
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worldHandle.DrawRect(viewport, Color.White);
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}
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}
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}
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