* Implement disposal tagger Implement disposal router Combine sprites to make conpipe-tagger sprite * Implement change requests * Remove nullable * Update DisposalHolderComponent.cs * Update DisposalHolderComponent.cs * Update Content.Server/GameObjects/Components/Disposal/DisposalRouterComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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using System;
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namespace Content.Shared.GameObjects.Components.Disposal
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{
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public class SharedDisposalRouterComponent : Component
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{
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public override string Name => "DisposalRouter";
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[Serializable, NetSerializable]
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public class DisposalRouterUserInterfaceState : BoundUserInterfaceState
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{
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public readonly string Tags;
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public DisposalRouterUserInterfaceState(string tags)
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{
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Tags = tags;
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}
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}
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[Serializable, NetSerializable]
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public class UiActionMessage : BoundUserInterfaceMessage
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{
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public readonly UiAction Action;
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public readonly string Tags = "";
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public UiActionMessage(UiAction action, string tags)
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{
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Action = action;
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if (Action == UiAction.Ok)
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{
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Tags = tags.Substring(0, Math.Min(tags.Length, 150));
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}
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}
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}
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[Serializable, NetSerializable]
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public enum UiAction
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{
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Ok
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}
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[Serializable, NetSerializable]
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public enum DisposalRouterUiKey
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{
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Key
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}
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}
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}
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