* Change entry point to new system. * Map saving/loading works. * Cleans up old code. * Saving and Loading of blueprints works. * Saving and Loading of blueprints works. * Updated the nuget 'YamlDotNet' package to 4.3.0. * Submodules are trash
107 lines
5.0 KiB
XML
107 lines
5.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{26AEEBB3-DDE7-443A-9F43-7BC7F4ACF6B5}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>Content.Shared</RootNamespace>
|
|
<AssemblyName>Content.Shared</AssemblyName>
|
|
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<OutputPath>bin\x86\Debug\</OutputPath>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<DebugType>full</DebugType>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<Optimize>true</Optimize>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<DebugType>full</DebugType>
|
|
<PlatformTarget>x64</PlatformTarget>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<Optimize>true</Optimize>
|
|
<PlatformTarget>x64</PlatformTarget>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="System.Xml.Linq" />
|
|
<Reference Include="System.Data.DataSetExtensions" />
|
|
<Reference Include="Microsoft.CSharp" />
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Net.Http" />
|
|
<Reference Include="System.Xml" />
|
|
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
|
<HintPath>$(SolutionDir)packages\OpenTK.3.0.0-pre\lib\net20\OpenTK.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="YamlDotNet, Version=4.3.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<HintPath>$(SolutionDir)packages\YamlDotNet.4.3.0\lib\net45\YamlDotNet.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="EntryPoint.cs" />
|
|
<Compile Include="GameObjects\Components\Doors\SharedDoorComponent.cs" />
|
|
<Compile Include="GameObjects\ContentNetIDs.cs" />
|
|
<Compile Include="GameObjects\PhysicalConstants.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="GameObjects\Components\Items\SharedHandsComponent.cs" />
|
|
<Compile Include="Maths\PhysicalConstants.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\engine\Lidgren.Network\Lidgren.Network.csproj">
|
|
<Project>{59250baf-0000-0000-0000-000000000000}</Project>
|
|
<Name>Lidgren.Network</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\engine\SS14.Shared\SS14.Shared.csproj">
|
|
<Project>{0529f740-0000-0000-0000-000000000000}</Project>
|
|
<Name>SS14.Shared</Name>
|
|
</ProjectReference>
|
|
<!-- Ensure these get built first to prevent sync issues with resoure copying. -->
|
|
<ProjectReference Include="..\engine\SS14.Client\SS14.Client.csproj">
|
|
<Name>SS14.Client</Name>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\engine\SS14.Server\SS14.Server.csproj">
|
|
<Name>SS14.Server</Name>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemDefinitionGroup>
|
|
<Resource>
|
|
<Visible>False</Visible>
|
|
<Prefix>
|
|
</Prefix>
|
|
</Resource>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<Resource Include="..\Resources\**\*.*" Exclude="..\Resources\Prototypes\**\*.*;..\Resources\CONTENT_GOES_HERE" />
|
|
<Resource Include="..\Resources\Prototypes\**\*.*" Exclude="..\Resources\Prototypes\PROTOTYPES_GO_HERE">
|
|
<Prefix>Prototypes\Content\</Prefix>
|
|
</Resource>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="app.config" />
|
|
<None Include="packages.config" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<Target Name="CopyResources">
|
|
<Copy SourceFiles="@(Resource)" DestinationFiles="..\bin\Client\Resources\%(Prefix)%(RecursiveDir)%(Filename)%(Extension)" />
|
|
<Copy SourceFiles="@(Resource)" DestinationFiles="..\bin\Server\Resources\%(Prefix)%(RecursiveDir)%(Filename)%(Extension)" />
|
|
</Target>
|
|
<Target Name="AfterBuild" DependsOnTargets="CopyResources" />
|
|
</Project> |