Files
tbd-station-14/Content.Shared/Content.Shared.csproj
Acruid 3dfce70fdc Map Blueprint Save/Loading (#32)
* Change entry point to new system.

* Map saving/loading works.

* Cleans up old code.

* Saving and Loading of blueprints works.

* Saving and Loading of blueprints works.

* Updated the nuget 'YamlDotNet' package to 4.3.0.

* Submodules are trash
2018-02-06 21:34:36 -06:00

107 lines
5.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Content.Shared</RootNamespace>
<AssemblyName>Content.Shared</AssemblyName>
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<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<ItemGroup>
<Compile Include="EntryPoint.cs" />
<Compile Include="GameObjects\Components\Doors\SharedDoorComponent.cs" />
<Compile Include="GameObjects\ContentNetIDs.cs" />
<Compile Include="GameObjects\PhysicalConstants.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GameObjects\Components\Items\SharedHandsComponent.cs" />
<Compile Include="Maths\PhysicalConstants.cs" />
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<!-- Ensure these get built first to prevent sync issues with resoure copying. -->
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<Name>SS14.Client</Name>
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<Name>SS14.Server</Name>
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<ItemDefinitionGroup>
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<Prefix>
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<ItemGroup>
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<Resource Include="..\Resources\Prototypes\**\*.*" Exclude="..\Resources\Prototypes\PROTOTYPES_GO_HERE">
<Prefix>Prototypes\Content\</Prefix>
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<None Include="packages.config" />
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<Copy SourceFiles="@(Resource)" DestinationFiles="..\bin\Server\Resources\%(Prefix)%(RecursiveDir)%(Filename)%(Extension)" />
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<Target Name="AfterBuild" DependsOnTargets="CopyResources" />
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