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tbd-station-14/Content.Server/Interfaces/GameObjects/IOnDamageBehavior.cs
Pieter-Jan Briers 6f89d0672d Urist's damage and health thing. (#10)
* Add prototype for temperature testing entity.

* Add Damageable, Destructible, Temperature. Add a prototype based on those.

* Works and cleaned up.

* Nerf
2017-10-07 15:15:29 +02:00

28 lines
1.1 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects;
namespace Content.Server.Interfaces
{
/// <summary>
/// Any component/entity that has behaviour linked to taking damage should implement this interface.
/// TODO: Don't know how to work around this currently, but due to how events work
/// you need to hook it up to the DamageableComponent via Initialize().
/// See DestructibleComponent.Initialize() for an example.
/// </summary>
interface IOnDamageBehavior
{
/// <summary>
/// Gets a list of all DamageThresholds this component/entity are interested in.
/// </summary>
/// <returns>List of DamageThresholds to be added to DamageableComponent for watching.</returns>
List<DamageThreshold> GetAllDamageThresholds();
/// <summary>
/// Damage threshold passed event hookup.
/// </summary>
/// <param name="obj">Damageable component.</param>
/// <param name="e">Damage threshold and whether it's passed in one way or another.</param>
void OnDamageThresholdPassed(object obj, DamageThresholdPassedEventArgs e);
}
}