Files
tbd-station-14/Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs
clusterfack 1452502fbf Interaction Entity System (#26)
* Interaction Entity System

* ye

* Update submodule

* Requires engine update to function, but doesn't use shitcode

* Fix conflicts

* Fix conflicts but for real

* Update submodule
2018-02-05 12:57:26 -07:00

105 lines
2.6 KiB
C#

using System;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Log;
using SS14.Shared.Maths;
using SS14.Shared.IoC;
using Content.Server.GameObjects.EntitySystems;
namespace Content.Server.GameObjects
{
public class ServerDoorComponent : SharedDoorComponent, IAttackHand
{
public bool Opened { get; private set; }
private float OpenTimeCounter;
private CollidableComponent collidableComponent;
public override void Initialize()
{
base.Initialize();
collidableComponent = Owner.GetComponent<CollidableComponent>();
collidableComponent.OnBump += OnBump;
}
public override void OnRemove()
{
collidableComponent.OnBump -= OnBump;
collidableComponent = null;
}
public bool Attackhand(IEntity user)
{
if (Opened)
{
Close();
}
else
{
Open();
}
return true;
}
private void OnBump(object sender, BumpEventArgs args)
{
Logger.Info("Bump!");
if (Opened)
{
return;
}
Open();
}
public void Open()
{
Opened = true;
collidableComponent.IsHardCollidable = false;
}
public bool Close()
{
if (collidableComponent.TryCollision(Vector2.Zero))
{
// Do nothing, somebody's in the door.
return false;
}
Opened = false;
OpenTimeCounter = 0;
collidableComponent.IsHardCollidable = true;
return true;
}
public override ComponentState GetComponentState()
{
return new DoorComponentState(Opened);
}
private const float AUTO_CLOSE_DELAY = 5;
public override void Update(float frameTime)
{
if (!Opened)
{
return;
}
OpenTimeCounter += frameTime;
if (OpenTimeCounter > AUTO_CLOSE_DELAY)
{
if (!Close())
{
// Try again in 2 seconds if it's jammed or something.
OpenTimeCounter -= 2;
}
}
}
}
}