Files
tbd-station-14/Content.Client/EntryPoint.cs
clusterfack 128728bfcb Adds weapons (#48)
* Adds weapons

- Adds melee weapons
- Adds projectile weapons
- Adds hitscan weapons (like lasers)

* Adds a separate sprite for projectile weapons
2018-04-06 00:32:51 +02:00

46 lines
1.6 KiB
C#

using Content.Client.GameObjects;
using Content.Client.Interfaces.GameObjects;
using SS14.Shared.ContentPack;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
namespace Content.Client
{
public class EntryPoint : GameClient
{
public override void Init()
{
var factory = IoCManager.Resolve<IComponentFactory>();
factory.RegisterIgnore("Inventory");
factory.RegisterIgnore("Item");
factory.RegisterIgnore("Interactable");
factory.RegisterIgnore("Damageable");
factory.RegisterIgnore("Destructible");
factory.RegisterIgnore("Temperature");
factory.RegisterIgnore("PowerTransfer");
factory.RegisterIgnore("PowerNode");
factory.RegisterIgnore("PowerProvider");
factory.RegisterIgnore("PowerDevice");
factory.RegisterIgnore("PowerStorage");
factory.RegisterIgnore("PowerGenerator");
factory.RegisterIgnore("Wirecutter");
factory.RegisterIgnore("Screwdriver");
factory.RegisterIgnore("Multitool");
factory.RegisterIgnore("Welder");
factory.RegisterIgnore("Wrench");
factory.RegisterIgnore("Crowbar");
factory.RegisterIgnore("HitscanWeapon");
factory.RegisterIgnore("ProjectileWeapon");
factory.RegisterIgnore("Projectile");
factory.RegisterIgnore("MeleeWeapon");
factory.Register<HandsComponent>();
factory.RegisterReference<HandsComponent, IHandsComponent>();
factory.Register<ClientDoorComponent>();
}
}
}