* Loadouts redux * Loadout window mockup * More workout * rent * validation * Developments * bcs * More cleanup * Rebuild working * Fix model and loading * obsession * efcore * We got a stew goin * Cleanup * Optional + SeniorEngineering fix * Fixes * Update science.yml * add add * Automatic naming * Update nukeops * Coming together * Right now * stargate * rejig the UI * weh * Loadouts tweaks * Merge conflicts + ordering fix * yerba mate * chocolat * More updates * Add multi-selection support * test h * fikss * a * add tech assistant and hazard suit * huh * Latest changes * add medical loadouts * and science * finish security loadouts * cargo * service done * added wildcards * add command * Move restrictions * Finalising * Fix existing work * Localise next batch * clothing fix * Fix storage names * review * the scooping room * Test fixes * Xamlify * Xamlify this too * Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * ben * Margins --------- Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: Mr. 27 <koolthunder019@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using Content.Server.Station.Systems;
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using Content.Shared.Preferences;
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using Content.Shared.Preferences.Loadouts;
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using Content.Shared.Roles.Jobs;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Preferences;
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[TestFixture]
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[Ignore("HumanoidAppearance crashes upon loading default profiles.")]
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public sealed class LoadoutTests
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{
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/// <summary>
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/// Checks that an empty loadout still spawns with default gear and not naked.
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/// </summary>
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[Test]
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public async Task TestEmptyLoadout()
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{
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var pair = await PoolManager.GetServerClient(new PoolSettings()
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{
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Dirty = true,
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});
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var server = pair.Server;
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var entManager = server.ResolveDependency<IEntityManager>();
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// Check that an empty role loadout spawns gear
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var stationSystem = entManager.System<StationSpawningSystem>();
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var testMap = await pair.CreateTestMap();
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// That's right I can't even spawn a dummy profile without station spawning / humanoidappearance code crashing.
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var profile = new HumanoidCharacterProfile();
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profile.SetLoadout(new RoleLoadout("TestRoleLoadout"));
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stationSystem.SpawnPlayerMob(testMap.GridCoords, job: new JobComponent()
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{
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// Sue me, there's so much involved in setting up jobs
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Prototype = "CargoTechnician"
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}, profile, station: null);
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await pair.CleanReturnAsync();
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}
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}
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