* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI. Also fixes it to check UiKey properly. * Remove unnecessary CrewManifestViewer on PDAs This is for a pop-up crew manifest UI, which the PDA doesn't use. * Fix BoundUIClosedEvents that didn't check UI key/not correctly at least. Uses the new helper method in engine. * Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it. * Fixes for disposal router/tagger UI. Code was badly copy pasted without changing identifiers, never worked. Also cleaned up some of the logic (text trimming, sounds). Also removed the "refuse to work if you have something in your active hand" check like why. * Avoid running most ActivatableUIComponent logic when closing a UI via toggle Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense. This probably fixes a bug or some other dumb behavior somewhere. * Bitch
336 lines
12 KiB
C#
336 lines
12 KiB
C#
using System.Linq;
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using Content.Server.DoAfter;
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using Content.Server.Humanoid;
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using Content.Server.UserInterface;
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using Content.Shared.DoAfter;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Content.Shared.Interaction;
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using Content.Shared.MagicMirror;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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namespace Content.Server.MagicMirror;
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/// <summary>
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/// Allows humanoids to change their appearance mid-round.
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/// </summary>
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public sealed class MagicMirrorSystem : EntitySystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly MarkingManager _markings = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MagicMirrorComponent, ActivatableUIOpenAttemptEvent>(OnOpenUIAttempt);
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Subs.BuiEvents<MagicMirrorComponent>(MagicMirrorUiKey.Key, subs =>
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{
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subs.Event<BoundUIClosedEvent>(OnUIClosed);
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subs.Event<MagicMirrorSelectMessage>(OnMagicMirrorSelect);
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subs.Event<MagicMirrorChangeColorMessage>(OnTryMagicMirrorChangeColor);
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subs.Event<MagicMirrorAddSlotMessage>(OnTryMagicMirrorAddSlot);
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subs.Event<MagicMirrorRemoveSlotMessage>(OnTryMagicMirrorRemoveSlot);
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});
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SubscribeLocalEvent<MagicMirrorComponent, AfterInteractEvent>(OnMagicMirrorInteract);
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SubscribeLocalEvent<MagicMirrorComponent, MagicMirrorSelectDoAfterEvent>(OnSelectSlotDoAfter);
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SubscribeLocalEvent<MagicMirrorComponent, MagicMirrorChangeColorDoAfterEvent>(OnChangeColorDoAfter);
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SubscribeLocalEvent<MagicMirrorComponent, MagicMirrorRemoveSlotDoAfterEvent>(OnRemoveSlotDoAfter);
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SubscribeLocalEvent<MagicMirrorComponent, MagicMirrorAddSlotDoAfterEvent>(OnAddSlotDoAfter);
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SubscribeLocalEvent<MagicMirrorComponent, BoundUserInterfaceCheckRangeEvent>(OnMirrorRangeCheck);
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}
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private void OnMirrorRangeCheck(EntityUid uid, MagicMirrorComponent component, ref BoundUserInterfaceCheckRangeEvent args)
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{
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if (!Exists(component.Target) || !_interaction.InRangeUnobstructed(uid, component.Target.Value))
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{
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args.Result = BoundUserInterfaceRangeResult.Fail;
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}
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}
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private void OnMagicMirrorInteract(Entity<MagicMirrorComponent> mirror, ref AfterInteractEvent args)
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{
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if (!args.CanReach || args.Target == null)
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return;
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if (!TryComp<ActorComponent>(args.User, out var actor))
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return;
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if (!_uiSystem.TryOpen(mirror.Owner, MagicMirrorUiKey.Key, actor.PlayerSession))
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return;
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UpdateInterface(mirror.Owner, args.Target.Value, mirror.Comp);
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}
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private void OnOpenUIAttempt(EntityUid uid, MagicMirrorComponent mirror, ActivatableUIOpenAttemptEvent args)
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{
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if (!HasComp<HumanoidAppearanceComponent>(args.User))
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args.Cancel();
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}
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private void OnMagicMirrorSelect(EntityUid uid, MagicMirrorComponent component, MagicMirrorSelectMessage message)
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{
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if (component.Target is not { } target || message.Session.AttachedEntity is not { } user)
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return;
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_doAfterSystem.Cancel(component.DoAfter);
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component.DoAfter = null;
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var doAfter = new MagicMirrorSelectDoAfterEvent()
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{
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Category = message.Category,
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Slot = message.Slot,
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Marking = message.Marking,
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};
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.SelectSlotTime, doAfter, uid, target: target, used: uid)
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{
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DistanceThreshold = SharedInteractionSystem.InteractionRange,
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BreakOnTargetMove = true,
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BreakOnDamage = true,
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BreakOnHandChange = false,
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BreakOnUserMove = true,
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BreakOnWeightlessMove = false,
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NeedHand = true
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}, out var doAfterId);
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component.DoAfter = doAfterId;
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_audio.PlayPvs(component.ChangeHairSound, uid);
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}
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private void OnSelectSlotDoAfter(EntityUid uid, MagicMirrorComponent component, MagicMirrorSelectDoAfterEvent args)
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{
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if (args.Handled || args.Target == null || args.Cancelled)
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return;
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if (component.Target != args.Target)
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return;
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MarkingCategories category;
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switch (args.Category)
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{
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case MagicMirrorCategory.Hair:
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category = MarkingCategories.Hair;
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break;
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case MagicMirrorCategory.FacialHair:
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category = MarkingCategories.FacialHair;
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break;
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default:
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return;
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}
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_humanoid.SetMarkingId(component.Target.Value, category, args.Slot, args.Marking);
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UpdateInterface(uid, component.Target.Value, component);
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}
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private void OnTryMagicMirrorChangeColor(EntityUid uid, MagicMirrorComponent component, MagicMirrorChangeColorMessage message)
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{
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if (component.Target is not { } target || message.Session.AttachedEntity is not { } user)
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return;
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_doAfterSystem.Cancel(component.DoAfter);
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component.DoAfter = null;
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var doAfter = new MagicMirrorChangeColorDoAfterEvent()
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{
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Category = message.Category,
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Slot = message.Slot,
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Colors = message.Colors,
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};
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.ChangeSlotTime, doAfter, uid, target: target, used: uid)
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{
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BreakOnTargetMove = true,
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BreakOnDamage = true,
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BreakOnHandChange = false,
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BreakOnUserMove = true,
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BreakOnWeightlessMove = false,
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NeedHand = true
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}, out var doAfterId);
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component.DoAfter = doAfterId;
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}
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private void OnChangeColorDoAfter(EntityUid uid, MagicMirrorComponent component, MagicMirrorChangeColorDoAfterEvent args)
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{
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if (args.Handled || args.Target == null || args.Cancelled)
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return;
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if (component.Target != args.Target)
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return;
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MarkingCategories category;
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switch (args.Category)
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{
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case MagicMirrorCategory.Hair:
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category = MarkingCategories.Hair;
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break;
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case MagicMirrorCategory.FacialHair:
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category = MarkingCategories.FacialHair;
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break;
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default:
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return;
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}
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_humanoid.SetMarkingColor(component.Target.Value, category, args.Slot, args.Colors);
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// using this makes the UI feel like total ass
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// que
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// UpdateInterface(uid, component.Target, message.Session);
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}
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private void OnTryMagicMirrorRemoveSlot(EntityUid uid, MagicMirrorComponent component, MagicMirrorRemoveSlotMessage message)
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{
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if (component.Target is not { } target || message.Session.AttachedEntity is not { } user)
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return;
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_doAfterSystem.Cancel(component.DoAfter);
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component.DoAfter = null;
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var doAfter = new MagicMirrorRemoveSlotDoAfterEvent()
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{
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Category = message.Category,
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Slot = message.Slot,
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};
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.RemoveSlotTime, doAfter, uid, target: target, used: uid)
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{
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DistanceThreshold = SharedInteractionSystem.InteractionRange,
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BreakOnTargetMove = true,
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BreakOnDamage = true,
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BreakOnHandChange = false,
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BreakOnUserMove = true,
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BreakOnWeightlessMove = false,
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NeedHand = true
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}, out var doAfterId);
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component.DoAfter = doAfterId;
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_audio.PlayPvs(component.ChangeHairSound, uid);
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}
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private void OnRemoveSlotDoAfter(EntityUid uid, MagicMirrorComponent component, MagicMirrorRemoveSlotDoAfterEvent args)
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{
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if (args.Handled || args.Target == null || args.Cancelled)
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return;
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if (component.Target != args.Target)
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return;
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MarkingCategories category;
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switch (args.Category)
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{
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case MagicMirrorCategory.Hair:
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category = MarkingCategories.Hair;
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break;
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case MagicMirrorCategory.FacialHair:
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category = MarkingCategories.FacialHair;
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break;
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default:
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return;
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}
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_humanoid.RemoveMarking(component.Target.Value, category, args.Slot);
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UpdateInterface(uid, component.Target.Value, component);
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}
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private void OnTryMagicMirrorAddSlot(EntityUid uid, MagicMirrorComponent component, MagicMirrorAddSlotMessage message)
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{
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if (component.Target == null)
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return;
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if (message.Session.AttachedEntity == null)
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return;
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_doAfterSystem.Cancel(component.DoAfter);
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component.DoAfter = null;
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var doAfter = new MagicMirrorAddSlotDoAfterEvent()
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{
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Category = message.Category,
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};
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, message.Session.AttachedEntity.Value, component.AddSlotTime, doAfter, uid, target: component.Target.Value, used: uid)
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{
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BreakOnTargetMove = true,
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BreakOnDamage = true,
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BreakOnHandChange = false,
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BreakOnUserMove = true,
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BreakOnWeightlessMove = false,
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NeedHand = true
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}, out var doAfterId);
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component.DoAfter = doAfterId;
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_audio.PlayPvs(component.ChangeHairSound, uid);
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}
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private void OnAddSlotDoAfter(EntityUid uid, MagicMirrorComponent component, MagicMirrorAddSlotDoAfterEvent args)
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{
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if (args.Handled || args.Target == null || args.Cancelled || !TryComp(component.Target, out HumanoidAppearanceComponent? humanoid))
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return;
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MarkingCategories category;
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switch (args.Category)
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{
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case MagicMirrorCategory.Hair:
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category = MarkingCategories.Hair;
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break;
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case MagicMirrorCategory.FacialHair:
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category = MarkingCategories.FacialHair;
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break;
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default:
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return;
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}
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var marking = _markings.MarkingsByCategoryAndSpecies(category, humanoid.Species).Keys.FirstOrDefault();
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if (string.IsNullOrEmpty(marking))
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return;
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_humanoid.AddMarking(component.Target.Value, marking, Color.Black);
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UpdateInterface(uid, component.Target.Value, component);
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}
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private void UpdateInterface(EntityUid mirrorUid, EntityUid targetUid, MagicMirrorComponent component)
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{
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if (!TryComp<HumanoidAppearanceComponent>(targetUid, out var humanoid))
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return;
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var hair = humanoid.MarkingSet.TryGetCategory(MarkingCategories.Hair, out var hairMarkings)
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? new List<Marking>(hairMarkings)
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: new();
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var facialHair = humanoid.MarkingSet.TryGetCategory(MarkingCategories.FacialHair, out var facialHairMarkings)
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? new List<Marking>(facialHairMarkings)
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: new();
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var state = new MagicMirrorUiState(
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humanoid.Species,
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hair,
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humanoid.MarkingSet.PointsLeft(MarkingCategories.Hair) + hair.Count,
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facialHair,
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humanoid.MarkingSet.PointsLeft(MarkingCategories.FacialHair) + facialHair.Count);
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component.Target = targetUid;
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_uiSystem.TrySetUiState(mirrorUid, MagicMirrorUiKey.Key, state);
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}
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private void OnUIClosed(Entity<MagicMirrorComponent> ent, ref BoundUIClosedEvent args)
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{
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ent.Comp.Target = null;
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}
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}
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