Files
tbd-station-14/Content.Shared/Salvage/Expeditions/Modifiers/SalvageDungeonMod.cs
2023-04-20 10:43:13 +10:00

30 lines
1.0 KiB
C#

using Content.Shared.Procedural;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Salvage.Expeditions.Modifiers;
[Prototype("salvageDungeonMod")]
public sealed class SalvageDungeonMod : IPrototype, ISalvageMod
{
[IdDataField] public string ID { get; } = default!;
[DataField("desc")] public string Description { get; } = string.Empty;
[DataField("proto", customTypeSerializer:typeof(PrototypeIdSerializer<DungeonConfigPrototype>))]
public string Proto = string.Empty;
/// <summary>
/// Cost for difficulty modifiers.
/// </summary>
[DataField("cost")]
public float Cost { get; } = 0f;
/// <summary>
/// Biomes this dungeon can occur in.
/// </summary>
[DataField("biomeMods", customTypeSerializer:typeof(PrototypeIdListSerializer<SalvageBiomeMod>))]
public List<string>? BiomeMods;
}