* Start work on Slippery Component * Slips work * Add banana peel * Add required slip speed * Add slip sound * Adds soap * Make soapnt, soapsyndie and soapdeluxe inherit soap * Adds homemade soap and omega soap * Fix slipping not taking into account the entity being in a container
27 lines
682 B
C#
27 lines
682 B
C#
using Content.Server.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public class SlipperySystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(SlipperyComponent));
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var entity in RelevantEntities)
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{
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entity.GetComponent<SlipperyComponent>().Update(frameTime);
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}
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}
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}
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}
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