Files
tbd-station-14/Content.Client/Doors/FirelockSystem.cs
Tayrtahn 818d047449 Cleanup more SpriteComponent warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
2025-05-19 03:09:47 +02:00

65 lines
2.6 KiB
C#

using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
namespace Content.Client.Doors;
public sealed class FirelockSystem : SharedFirelockSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FirelockComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
protected override void OnComponentStartup(Entity<FirelockComponent> ent, ref ComponentStartup args)
{
base.OnComponentStartup(ent, ref args);
if (!TryComp<DoorComponent>(ent.Owner, out var door))
return;
door.ClosedSpriteStates.Add((DoorVisualLayers.BaseUnlit, ent.Comp.WarningLightSpriteState));
door.OpenSpriteStates.Add((DoorVisualLayers.BaseUnlit, ent.Comp.WarningLightSpriteState));
((Animation)door.OpeningAnimation).AnimationTracks.Add(new AnimationTrackSpriteFlick()
{
LayerKey = DoorVisualLayers.BaseUnlit,
KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(ent.Comp.OpeningLightSpriteState, 0f) },
}
);
((Animation)door.ClosingAnimation).AnimationTracks.Add(new AnimationTrackSpriteFlick()
{
LayerKey = DoorVisualLayers.BaseUnlit,
KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(ent.Comp.ClosingLightSpriteState, 0f) },
}
);
}
private void OnAppearanceChange(EntityUid uid, FirelockComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
var boltedVisible = false;
var unlitVisible = false;
if (!_appearanceSystem.TryGetData<DoorState>(uid, DoorVisuals.State, out var state, args.Component))
state = DoorState.Closed;
boltedVisible = _appearanceSystem.TryGetData<bool>(uid, DoorVisuals.BoltLights, out var lights, args.Component) && lights;
unlitVisible =
state == DoorState.Closing
|| state == DoorState.Opening
|| state == DoorState.Denying
|| (_appearanceSystem.TryGetData<bool>(uid, DoorVisuals.ClosedLights, out var closedLights, args.Component) && closedLights);
_sprite.LayerSetVisible((uid, args.Sprite), DoorVisualLayers.BaseUnlit, unlitVisible && !boltedVisible);
_sprite.LayerSetVisible((uid, args.Sprite), DoorVisualLayers.BaseBolted, boltedVisible);
}
}