Files
tbd-station-14/Content.Client/Lobby/UI/LobbyCharacterPreviewPanel.cs

174 lines
6.5 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Client.Alerts;
using Content.Client.Humanoid;
using Content.Client.Inventory;
using Content.Client.Preferences;
using Content.Client.UserInterface.Controls;
using Content.Shared.GameTicking;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Inventory;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Lobby.UI
{
public sealed class LobbyCharacterPreviewPanel : Control
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private EntityUid? _previewDummy;
private readonly Label _summaryLabel;
private readonly BoxContainer _loaded;
private readonly BoxContainer _viewBox;
private readonly Label _unloaded;
public LobbyCharacterPreviewPanel()
{
IoCManager.InjectDependencies(this);
var header = new NanoHeading
{
Text = Loc.GetString("lobby-character-preview-panel-header")
};
CharacterSetupButton = new Button
{
Text = Loc.GetString("lobby-character-preview-panel-character-setup-button"),
HorizontalAlignment = HAlignment.Left
};
_summaryLabel = new Label();
var vBox = new BoxContainer
{
Orientation = LayoutOrientation.Vertical
};
_unloaded = new Label { Text = Loc.GetString("lobby-character-preview-panel-unloaded-preferences-label") };
_loaded = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Visible = false
};
_viewBox = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal
};
var _vSpacer = new VSpacer();
_loaded.AddChild(_summaryLabel);
_loaded.AddChild(_viewBox);
_loaded.AddChild(_vSpacer);
_loaded.AddChild(CharacterSetupButton);
vBox.AddChild(header);
vBox.AddChild(_loaded);
vBox.AddChild(_unloaded);
AddChild(vBox);
UpdateUI();
_preferencesManager.OnServerDataLoaded += UpdateUI;
}
public Button CharacterSetupButton { get; }
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_preferencesManager.OnServerDataLoaded -= UpdateUI;
if (!disposing) return;
if (_previewDummy != null) _entityManager.DeleteEntity(_previewDummy.Value);
_previewDummy = default;
}
private SpriteView MakeSpriteView(EntityUid entity, Direction direction)
{
var spriteView = new SpriteView
{
OverrideDirection = direction,
Scale = new Vector2(2, 2),
};
spriteView.SetEntity(entity);
return spriteView;
}
public void UpdateUI()
{
if (!_preferencesManager.ServerDataLoaded)
{
_loaded.Visible = false;
_unloaded.Visible = true;
}
else
{
_loaded.Visible = true;
_unloaded.Visible = false;
if (_preferencesManager.Preferences?.SelectedCharacter is not HumanoidCharacterProfile selectedCharacter)
{
_summaryLabel.Text = string.Empty;
}
else
{
_previewDummy = _entityManager.SpawnEntity(_prototypeManager.Index<SpeciesPrototype>(selectedCharacter.Species).DollPrototype, MapCoordinates.Nullspace);
var viewSouth = MakeSpriteView(_previewDummy.Value, Direction.South);
var viewNorth = MakeSpriteView(_previewDummy.Value, Direction.North);
var viewWest = MakeSpriteView(_previewDummy.Value, Direction.West);
var viewEast = MakeSpriteView(_previewDummy.Value, Direction.East);
_viewBox.DisposeAllChildren();
_viewBox.AddChild(viewSouth);
_viewBox.AddChild(viewNorth);
_viewBox.AddChild(viewWest);
_viewBox.AddChild(viewEast);
_summaryLabel.Text = selectedCharacter.Summary;
_entityManager.System<HumanoidAppearanceSystem>().LoadProfile(_previewDummy.Value, selectedCharacter);
GiveDummyJobClothes(_previewDummy.Value, selectedCharacter);
}
}
}
public static void GiveDummyJobClothes(EntityUid dummy, HumanoidCharacterProfile profile)
{
var protoMan = IoCManager.Resolve<IPrototypeManager>();
var entMan = IoCManager.Resolve<IEntityManager>();
var invSystem = EntitySystem.Get<ClientInventorySystem>();
var highPriorityJob = profile.JobPriorities.FirstOrDefault(p => p.Value == JobPriority.High).Key;
// ReSharper disable once NullCoalescingConditionIsAlwaysNotNullAccordingToAPIContract (what is resharper smoking?)
var job = protoMan.Index<JobPrototype>(highPriorityJob ?? SharedGameTicker.FallbackOverflowJob);
if (job.StartingGear != null && invSystem.TryGetSlots(dummy, out var slots))
{
var gear = protoMan.Index<StartingGearPrototype>(job.StartingGear);
foreach (var slot in slots)
{
var itemType = gear.GetGear(slot.Name, profile);
if (invSystem.TryUnequip(dummy, slot.Name, out var unequippedItem, true, true))
{
entMan.DeleteEntity(unequippedItem.Value);
}
if (itemType != string.Empty)
{
var item = entMan.SpawnEntity(itemType, MapCoordinates.Nullspace);
invSystem.TryEquip(dummy, item, slot.Name, true, true);
}
}
}
}
}
}