Files
tbd-station-14/Content.Client/CharacterInfo/CharacterInfoSystem.cs

58 lines
1.5 KiB
C#

using Content.Shared.CharacterInfo;
using Content.Shared.Objectives;
using Robust.Client.GameObjects;
using Robust.Client.Player;
namespace Content.Client.CharacterInfo;
public sealed class CharacterInfoSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _players = default!;
public event Action<CharacterData>? OnCharacterUpdate;
public event Action? OnCharacterDetached;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerAttachSysMessage>(OnPlayerAttached);
SubscribeNetworkEvent<CharacterInfoEvent>(OnCharacterInfoEvent);
}
public void RequestCharacterInfo()
{
var entity = _players.LocalPlayer?.ControlledEntity;
if (entity == null)
{
return;
}
RaiseNetworkEvent(new RequestCharacterInfoEvent(entity.Value));
}
private void OnPlayerAttached(PlayerAttachSysMessage msg)
{
if (msg.AttachedEntity == default)
{
OnCharacterDetached?.Invoke();
}
}
private void OnCharacterInfoEvent(CharacterInfoEvent msg, EntitySessionEventArgs args)
{
var data = new CharacterData(msg.EntityUid, msg.JobTitle, msg.Objectives, msg.Briefing, Name(msg.EntityUid));
OnCharacterUpdate?.Invoke(data);
}
public readonly record struct CharacterData(
EntityUid Entity,
string Job,
Dictionary<string, List<ConditionInfo>> Objectives,
string Briefing,
string EntityName
);
}