22 lines
738 B
C#
22 lines
738 B
C#
using Content.Shared.Light.Component;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Light.Components
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{
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/// <summary>
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/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
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/// </summary>
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[RegisterComponent]
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public sealed class ExpendableLightComponent : SharedExpendableLightComponent
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{
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/// <summary>
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/// Status of light, whether or not it is emitting light.
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/// </summary>
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[ViewVariables]
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public bool Activated => CurrentState is ExpendableLightState.Lit or ExpendableLightState.Fading;
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[ViewVariables] public float StateExpiryTime = default;
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}
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}
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