Files
tbd-station-14/Content.Shared/GameObjects/Components/Singularity/SharedParticleAcceleratorComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

126 lines
3.8 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
[NetSerializable, Serializable]
public enum ParticleAcceleratorVisuals
{
VisualState
}
[NetSerializable, Serializable]
public enum ParticleAcceleratorVisualState
{
//Open, //no prefix
//Wired, //w prefix
Unpowered, //c prefix
Powered, //p prefix
Level0, //0 prefix
Level1, //1 prefix
Level2, //2 prefix
Level3 //3 prefix
}
[NetSerializable, Serializable]
public enum ParticleAcceleratorPowerState
{
Standby = ParticleAcceleratorVisualState.Powered,
Level0 = ParticleAcceleratorVisualState.Level0,
Level1 = ParticleAcceleratorVisualState.Level1,
Level2 = ParticleAcceleratorVisualState.Level2,
Level3 = ParticleAcceleratorVisualState.Level3
}
public enum ParticleAcceleratorVisualLayers
{
Base,
Unlit
}
[Serializable, NetSerializable]
public enum ParticleAcceleratorWireStatus
{
Power,
Keyboard,
Limiter,
Strength,
}
[NetSerializable, Serializable]
public class ParticleAcceleratorUIState : BoundUserInterfaceState
{
public bool Assembled;
public bool Enabled;
public ParticleAcceleratorPowerState State;
public int PowerDraw;
public int PowerReceive;
//dont need a bool for the controlbox because... this is sent to the controlbox :D
public bool EmitterLeftExists;
public bool EmitterCenterExists;
public bool EmitterRightExists;
public bool PowerBoxExists;
public bool FuelChamberExists;
public bool EndCapExists;
public bool InterfaceBlock;
public ParticleAcceleratorPowerState MaxLevel;
public bool WirePowerBlock;
public ParticleAcceleratorUIState(bool assembled, bool enabled, ParticleAcceleratorPowerState state, int powerReceive, int powerDraw, bool emitterLeftExists, bool emitterCenterExists, bool emitterRightExists, bool powerBoxExists, bool fuelChamberExists, bool endCapExists, bool interfaceBlock, ParticleAcceleratorPowerState maxLevel, bool wirePowerBlock)
{
Assembled = assembled;
Enabled = enabled;
State = state;
PowerDraw = powerDraw;
PowerReceive = powerReceive;
EmitterLeftExists = emitterLeftExists;
EmitterCenterExists = emitterCenterExists;
EmitterRightExists = emitterRightExists;
PowerBoxExists = powerBoxExists;
FuelChamberExists = fuelChamberExists;
EndCapExists = endCapExists;
InterfaceBlock = interfaceBlock;
MaxLevel = maxLevel;
WirePowerBlock = wirePowerBlock;
}
}
[NetSerializable, Serializable]
public class ParticleAcceleratorSetEnableMessage : BoundUserInterfaceMessage
{
public readonly bool Enabled;
public ParticleAcceleratorSetEnableMessage(bool enabled)
{
Enabled = enabled;
}
}
[NetSerializable, Serializable]
public class ParticleAcceleratorRescanPartsMessage : BoundUserInterfaceMessage
{
public ParticleAcceleratorRescanPartsMessage()
{
}
}
[NetSerializable, Serializable]
public class ParticleAcceleratorSetPowerStateMessage : BoundUserInterfaceMessage
{
public readonly ParticleAcceleratorPowerState State;
public ParticleAcceleratorSetPowerStateMessage(ParticleAcceleratorPowerState state)
{
State = state;
}
}
[NetSerializable, Serializable]
public enum ParticleAcceleratorControlBoxUiKey
{
Key
}
}