* Revert "#3935 implemented suggestions from PR" This reverts commit a9b1c7b96333ca570067d6a9df1954481005892a. * #4219 revert of single sound removal in EmitSoundSystem * #4219 single sounds in EmitSoundSystem should work now * #4219 some small project tweaks * #4219 upgraded EmitSoundSystem to use SoundSpecifier * #4219 pr tweaks * #4219 pr tweak * #4219 missing bike horn .yaml change
65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
using Content.Server.Interaction.Components;
|
|
using Content.Server.Sound.Components;
|
|
using Content.Server.Throwing;
|
|
using Content.Shared.Audio;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Throwing;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Player;
|
|
|
|
namespace Content.Server.Sound
|
|
{
|
|
/// <summary>
|
|
/// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent
|
|
/// </summary>
|
|
[UsedImplicitly]
|
|
public class EmitSoundSystem : EntitySystem
|
|
{
|
|
/// <inheritdoc />
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<EmitSoundOnLandComponent, LandEvent>(HandleEmitSoundOnLand);
|
|
SubscribeLocalEvent<EmitSoundOnUseComponent, UseInHandEvent>(HandleEmitSoundOnUseInHand);
|
|
SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>(HandleEmitSoundOnThrown);
|
|
SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>(HandleEmitSoundOnActivateInWorld);
|
|
}
|
|
|
|
private void HandleEmitSoundOnLand(EntityUid eUI, BaseEmitSoundComponent component, LandEvent arg)
|
|
{
|
|
TryEmitSound(component);
|
|
}
|
|
|
|
private void HandleEmitSoundOnUseInHand(EntityUid eUI, BaseEmitSoundComponent component, UseInHandEvent arg)
|
|
{
|
|
TryEmitSound(component);
|
|
}
|
|
|
|
private void HandleEmitSoundOnThrown(EntityUid eUI, BaseEmitSoundComponent component, ThrownEvent arg)
|
|
{
|
|
TryEmitSound(component);
|
|
}
|
|
|
|
private void HandleEmitSoundOnActivateInWorld(EntityUid eUI, BaseEmitSoundComponent component, ActivateInWorldEvent arg)
|
|
{
|
|
TryEmitSound(component);
|
|
}
|
|
|
|
private static void TryEmitSound(BaseEmitSoundComponent component)
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(component.Sound.GetSound()))
|
|
{
|
|
SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), component.Owner, AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
|
|
}
|
|
else
|
|
{
|
|
Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has no {nameof(component.Sound)} to play.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|