* Revert "#3935 implemented suggestions from PR" This reverts commit a9b1c7b96333ca570067d6a9df1954481005892a. * #4219 revert of single sound removal in EmitSoundSystem * #4219 single sounds in EmitSoundSystem should work now * #4219 some small project tweaks * #4219 upgraded EmitSoundSystem to use SoundSpecifier * #4219 pr tweaks * #4219 pr tweak * #4219 missing bike horn .yaml change
23 lines
702 B
C#
23 lines
702 B
C#
using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Sound.Components
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{
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/// <summary>
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/// Base sound emitter which defines most of the data fields.
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/// Accepts both single sounds and sound collections.
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/// </summary>
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public abstract class BaseEmitSoundComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sound")]
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public SoundSpecifier Sound { get; set; } = default!;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("variation")]
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public float PitchVariation { get; set; } = 0.0f;
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}
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}
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