36 lines
921 B
C#
36 lines
921 B
C#
using SS14.Shared.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Map;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged
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{
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public class RangedWeaponComponent : Component, IAfterAttack
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{
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public override string Name => "RangedWeapon";
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void IAfterAttack.Afterattack(IEntity user, GridLocalCoordinates clicklocation, IEntity attacked)
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{
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if (UserCanFire(user) && WeaponCanFire())
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{
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Fire(user, clicklocation);
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}
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}
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protected virtual bool WeaponCanFire()
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{
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return true;
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}
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protected virtual bool UserCanFire(IEntity user)
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{
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return true;
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}
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protected virtual void Fire(IEntity user, GridLocalCoordinates clicklocation)
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{
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return;
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}
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}
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}
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